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Sect. 2-7: Freely Falling Objects
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Freely Falling Objects
Important & common special case of uniformly accelerated motion: “FREE FALL” Objects falling in Earth’s gravity. Neglect air resistance. Use one dimensional uniform acceleration equations (with some changes in notation, as we will see)
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Near the surface of the Earth, all objects experience approximately the same acceleration due to gravity. This is one of the most common examples of motion with constant acceleration. In the absence of air resistance, all objects fall with the same acceleration, although this may be tricky to tell by testing in an environment where there is air resistance. Figure Caption: Multiflash photograph of a falling apple, at equal time intervals. The apple falls farther during each successive interval, which means it is accelerating.
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Falling Objects Experiment:
Ball & light piece of paper dropped at the same time. Repeated with wadded up paper.
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Experiment: Approximately 9.80 m/s2.
Rock & feather dropped at the same time in air. Repeated in vacuum. The acceleration due to gravity at the Earth’s surface is Approximately 9.80 m/s2. At a given location on the Earth & in the absence of air resistance, all objects fall with the same constant acceleration.
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Experiment finds that the acceleration of falling objects (neglecting air resistance) is always (approximately) the same, no matter how light or heavy the object. The magnitude of the acceleration due to gravity, a g g = 9.8 m/s2 (approximately!)
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The acceleration of falling objects is always the same, no matter how light or heavy.
Acceleration due to gravity, g = 9.8 m/s2 First proven by Galileo Galilei A Legend: He dropped objects off of the leaning tower of Pisa.
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g = 9.8 m/s2 (approximately!)
The magnitude of the acceleration due to gravity: g = 9.8 m/s2 (approximately!) It has a slight dependence on the location on Earth, on the latitude & the altitude:
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A Common Misconception!
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BUT in the equations, it could have
The Algebraic Sign (+ or - ?) in the Kinematics Equations of the One-Dimensional Vector Gravitational Acceleration Note: My treatment is slightly different than the book’s, but it is equivalent! To treat motion of falling objects, we use the same equations we already have, but change notation slightly: Replace a by g = 9.8 m BUT in the equations, it could have a + or a - sign in front of it! We discuss this next! Usually, we consider vertical motion to be in the y direction & so replace x by y and x0 by y0 (often y0 = 0)
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NOTE!!! Whenever I (or the author!) write the symbol g, it ALWAYS means the POSITIVE numerical value 9.8 m/s2!! It is NEVER negative!!! The sign (+ or -) of the one-dimensional gravitational acceleration VECTOR is taken into account in the Equations we now discuss!
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The Sign of g in 1d Equations
Magnitude (size) of g = 9.8 m/s2 (POSITIVE!) But, acceleration is a (1 dimensional) VECTOR with 2 possible directions. Call these + and -. However, which way is + and which way is - is ARBITRARY & UP TO US! May seem “natural” for “up” to be + y & “down” to be - y, but we could also choose (we sometimes will!) “down” to be + y and “up” to be - y So, in the equations g could have a + or a - sign in front of it, depending on our choice!
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Directions of Velocity & Acceleration
Objects in free fall ALWAYS have DOWNWARD acceleration. We still use the same equations for objects thrown upward with some initial velocity v0 An object goes up until it stops at some point & then it falls back down. The acceleration vector is always g in the downward direction. For the first half of flight, the velocity is UPWARD. For the first part of the flight, velocity & acceleration are in opposite directions!
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VELOCITY & ACCELERATION
ARE NOT NECESSARILY IN THE SAME DIRECTION!
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Equations for Objects in Free Fall
Written taking “up” as + y! v = v0 - gt (1) y = y0 + v0t – (½)gt2 (2) (v)2 = (v)2 - 2g(y - y0) (3) vavg = (½)(v + v0) (4) g = 9.8 m/s2 Often, y0 = 0. Sometimes v0 = 0
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Equations for Objects in Free Fall
Written taking “down” as + y v = v0 + gt (1) y = y0 + v0t + (½)gt2 (2) (v)2 = (v0)2 + 2g(y - y0) (3) vavg = (½)(v + v0) (4) g = 9.8 m/s2 Often, y0 = 0. Sometimes v0 = 0
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