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COMP 575/770 Review Session May 4, 2016
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Practice Questions Which of the following scenes would cause problems for the Painter’s algorithm.
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Practice Questions Given a set of control points of a Bezier curve, find the value at t=0.5, t = 0.25.
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Practice Questions Outline the major components and loop structures in a basic ray tracer. This should include steps like ray generation, object intersection, etc. What is the computational complexity of a basic ray tracer? Please express your answer in Big-O notation.
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Overview : Pre-Midterm
Gamma Correction Perspectives Ray Tracing : Intersection, Shading Models, Shadow Rays Sampling and Reconstruction Transformations : 2D and 3D OpenGL Rasterization : Pipeline, barycentric coordinates, algorithms, fragment shading
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Overview : Post-Midterm
Triangle Meshes Visibility: visibility algorithms, z-buffer Ray Tracing: Acceleration, BVH, BSP, kd-tree Texture Mapping Splines : Cubic splines, hermite splines, Bezier Curves
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