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Game Planning If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every.

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Presentation on theme: "Game Planning If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every."— Presentation transcript:

1 Game Planning If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. Sun Tzu – Art of War

2 Determine who/what we are
Why Prepare A Game Plan? Determine who/what we are Not who/what we think we are Determine who/what they are Calculate and compare strengths and weaknesses Identify areas that we can attack and exploit Set game-specific goals, objectives, and specifics Identify the base plays to take advantage of their expected actions and personnel

3 Game Planning Determine size of the scouting package Develop a weekly schedule for game planning Game Planning Skills (GPS’s) Develop Concepts to Attack Create Game Ready Sheet Plan Practice Schedules Post-Game Analysis

4 Game Planning Skills (GPS’s)
Scouting the opponent Build concepts to attack coverages and fronts Build package of plays around 1 formation Build 1 play into package of formations Build play-action passes Build openers - 1st 25 plays Build 2nd and short Build 3rd downs Build red zone, goal line, 2 pt., overtime Build “Backed up” Develop 2-minute philosophy Build QB checks and packaging concepts Game Plan Card Practice Schedules Post Game Analysis

5 Must Haves Determine size and uses of package - How much is enough?
Schedule and ordered process Method of film breakdown and scouting Philosophy/concepts of how to attack fronts and coverages Ready List of potential plays. Address situations Practice schedules based on Ready List/concept Build a Game Plan Card, without pressure Possible half-time adjustments Plan post-game analysis

6 Scout the Opponent 3 Goals: Build scouting manual
Determine Personnel Strengths and Weaknesses Determine Defensive Structures Determine Defensive Tendencies Build scouting manual

7 Products of Scouting and Game Plan
4-page player package Coaches game plan package Practice Practice objectives and schedule Scout offense plays Scout defense fronts and coverages Scout kicking team Game Ready sheets – offense, defense, kicking teams What-If adjustments

8 Notes Always look at how the opponent played us last season. That will be a better indicator of what they will do than what they did against other teams that may/may not be similar to what we do

9 Scout Report Process iMovie O-D-K Game Data Cutups Game Reports Excel
PlaymakerPro iDVD Duplicate DVD(s) Scout Report

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