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Introduction to scratch animation
Basics
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What we must learn well Planning a storyboard for an animation
Understanding Scratch Codes Creating backgrounds and its costumes Creating Sprites (characters) and their costumes Carefully and creatively create the script of codes for an animation Testing and improving an animation Draw flowchart for an animation
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ANIMATION CAN BE USED TO:
tell a story; deliver a message (e.G. Advertisement or campaigns); or show a process/reaction.
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SPRITES SPRITES are characters that move, rotate or change in an animation. Sprites can be a picture or a text.
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SPRItES are characters with 1) appearance 2) behaviour 3) position 4) movement 5) output statements 6) repetition
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Appearance of a Character
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Behaviour of a character
Every character may change its look to show movement.
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Position of a character
Cartesian coordinates (x, y) are used to show the positions of the characters. The centre of the screen is used as the reference point (x = 0, y = 0)
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Movement of a character
By default, Scratch allows the sprite to rotate and makes the sprite face right. If can rotate, setting will turn sprite clockwise or anti- clockwise. If sprite face right, then will move it towards the right. If set to don’t rotate, sprite will not turn at all.
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Movement of a character
A move instruction will make the character move once. We need to specify the number of steps. To run the “move” instruction many times, we must put the move instruction inside a loop instruction. We must use a wait instruction to pause or delay the movement of a character until a key is pressed or time is up.
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Movement of a character
We can make a character move to • a specified position; • the mouse-pointer position; or • a target (that is, another character). The go to and glide instructions are similar except that <Go to> takes place instantly and <Glide> movement can use a timer. When a longer time is set, we can see the character gliding to the specified position.
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Summary for Movement: Programmed Direction and Orientation
In an animation, OTHER THAN MOVE, we can use these codes to automate the movement of a sprite.
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Output statements An output statement allows text to be displayed or sound to be heard.
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Repeating instructions
One or more instructions may be repeated for a number of times or forever.
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Next lesson, 1) storyboard 2) background 3) audio and many more!...
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Present your codes in a PPT slide
Start > Snipping Tool New (by default, use rectangle snip) Copy Go to PPT slide, paste. Format>Remove background Organise and tidy your slide 2 sprites per slide, titles are sprite names. COPY
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