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Published byMerete Larssen Modified over 6 years ago
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Check Fun, is it fun? The customer satisfaction of Check Fun
Professor: Charlie Trappey Team member: 王培凌 李侃紋 洪雅涵 危芷燕
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Agenda Introduction Literature Review Hypothesis Research Method
The Questionnaires Results & Discussion
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Introduction(Taiwan)
Date: 2007 August The first store: NTNU branch in Taipei Service: Rent Box
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Inside
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In Japan and HK Hong Kong Checker Depot 格仔鋪 China King Box Boxes Shop
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Concept The main concept is “share rent”
It costs you only $1358-$1858 to rent a box
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Location
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Physical store has high rental
Business model Physical store has high rental E-store Check Fun
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Target customers Students Female
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Competitor-Art Collec
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Competitor-Art Collec
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Competitor-Art Collec
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Motivation Surrounding by many new competitors How can Check Fun beat them? How can Check Fun win customer loyalty?
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Literature Review Perceived performance is defined as beliefs regarding the products attributes, levels of attributes, or outcomes. ( Calotte, Woodruff, and Jenkins 1987) Performance as a direct antecedent of satisfaction (e.g, Oliver 1980; Oliver and DeSarbo 1988) Customer satisfaction is widely recognized as a key influence in the formation of consumers' future purchase intentions (Taylor and Baker, 1994)
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Literature Review Customer loyalty as been and continues to be defined in some circles as repeat purchasing frequency or relative volume of same-brand purchasing (Tellis, 1988). In Oliver(1997) In Oliver’s six representations of satisfaction and loyalty suggests that satisfaction is an ingredient of loyalty but only one of its components Satisfaction Loyalty
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Perceived performance is positive related to customer loyalty
Hypotheses Overall Satisfaction Customer Loyalty Perceived performance Staff Service Environment Product H1 (+) H2 (+) H3 (+) Perceived performance is positive related to customer satisfaction Customer satisfaction is positive related to customer loyalty
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The distribution of sex
Sample Data Randomly select our samples on the internet or interviewed the shoppers in Check Fun Collect totally 97 samples and 44 samples are valid 23% 77% The distribution of sex The age of samples
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Sample Data The samples are mostly students with disposable income arranged from NT5,001 to NT 10,000
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Sample Data The frequency of visiting Check Fun is about once a month
Most of the customers do only window shopping
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Analysis and Research Finding
Evaluate the data collected with five point Likert Scale Average the quantified figures in each segment
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Analysis and Research Finding
ANOVA of model 1 The sample regression of model 2 Model 1 SS d.f. MS F test P-value Regression .104 1 1.245 .271 Error 3.518 42 .08375 Total 3.622 43 Model 2 Estimator of coefficient Standard error t P-value Constant -1.619 .867 -1.866 .069 Performance .658 .146 4.495 .000 Satisfaction .741 .248 2.994 .005
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Discussion and Conclusion
Reasons of low repurchase intention Check Fun is a disorganized store The products do not have a theme Customers can always find cheaper products on the Internet Comments Improve the quality control Select more interesting goods Do more classification Mark the price more clearly Make a clearer positioning
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Thanks for listening
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