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IT Strategy of Handball
Toward Vitalization of Extracurricular Club Activity with Home-made Software. IT Strategy of Handball Country Name: Japan School Name: Oita Prefectural Information Science Senior High School Club Name : Handball Club Presenter : Mr. Masao Satou
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OUTLINE OF ACTIVITY Purpose : Vitalization of Handball Club with IT tactics Term: June 2013 through Aug.2014 Subject: Physical Education and Handball Club Available: Elementary pupils, Junior, Senior High and College students plus Participants: 16 members of the Club adults
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State of activity 1
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State of activity 2
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The project outcome 1 There were some cases that players were at a loss where to be, because the simulation in the lecture room was just on computer. So, I carried a tablet PC with me to practice, so that they could confirm where they should be when they lost their position. It was more effective than I had ever expected. 2 They could confirm sure of the other players’ position as well as their own. It made the bond much stronger and drove them to follow the ball either in offense or defense. They accepted the change of players in a game. So I was able to manage more smoothly. 3 Because of the use of Tablet PC, even in during practice at school, they are more positive and more involved in our team. Students discussed by themselves and began to play more aggressive handball. Before they just followed what the teachers said, however, they have now started to give their own suggestion. 4 By analyzing shooting records of official games and practice games, individual players gave exact and appropriate directions on their own. This made them more aware of their weak points, and then they became highly motivated. Consequently, the total level of their competence increased. This software helped us go to prefectural finals and furthermore attend Kyushu regional tournaments.
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