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FIRST Steamworks Gameplay.

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Presentation on theme: "FIRST Steamworks Gameplay."— Presentation transcript:

1 FIRST Steamworks Gameplay

2

3 Periods 15 Second Autonomous 2 minute 15 Second Teleop

4 Fuel (10) available for each TEAM to preload in their ROBOT
(20) in each LOADING LANE (in a bin staged between the LOADING STATION and the STARTING LINE) (100) plus or minus four (4) in each HOPPER (i.e. fifty (50) plus or minus two (2) in each HOPPER container) (600) Total

5 Gears (1) available to each team to preload in their ROBOT
(18) in each LOADING LANE (staged on the carpet between the LOADING STATION and the STARTING LINE) (1) in each AIRSHIP (44) Total

6 Rope Drive team can switch out a rope Max 1” At least 5’3”
Not to Exceed 8’

7 Autonomous Each Team can pre-load 10 fuel and 1 gear 15 Seconds
Break the Baseline 5pts Low goal 3 fuel=1pt or 1kPa High goal 1 fuel=1pt or 1kPa Rotor Turning 60pts Can’t enter an opponents Launchpad during auto

8 Scoring

9 Penalties

10 Drive Team 1 Coach 2 drivers 2 human players – 1 may be the pilot
Max 5 per team

11 Robot Interaction Can’t touch a robot while it is touching the rope
Cannot pin an opposing robot for more than 5 seconds Six feet of separation Then wait 3 seconds before pinning again Can’t contact another robot in retrieval zone Can’t climb on another robot Can’t be in opponent’s key for more than 5 seconds Can’t contact an oppoents rope in the last 30 seconds

12 Game pieces Robots can’t control more than one gear at a time
Shoot fuel only from your Launchpad

13 Human actions Only drivers can touch controllers
Coaches cannot touch game pieces Must wear buttons Gears stay installed once placed (don’t mess it up) Cannot throw fuel over rail must go out the port. Don’t release ropes early Must start rotter using the crank on first gear

14 Pilot


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