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Role of the Game Designer
Chapter 1 Role of the Game Designer
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An Advocate for the Player
The role of the game designer is, ____________________________________________ ____________________________________________ __________________ As a game designer, a large part of your role is to keep your concentration focused on the _______________ _____________________ and not allow yourself to be _____________________ by the concerns of production
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Playtesters Play testers are people who _____________________ your game and provide _____________________ on the experience so that you can move _____________________ with a fresh _____________________ . By _____________________ other people play the game, you can learn an great deal Complete Exercise 1.1: Become a Tester
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Passions and Skills _____________________
_____________________ a _____________________ Player
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Communication The most important _____________________ that you can _____________________ as a game designer is the ability to _____________________ clearly and _____________________ with all the other _____________________ who will be working on your game
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Teamwork From the hardcore _____________________ _____________________ who might be designing graphic displays, to the talented _____________________ and _____________________ who bring the characters to life, to the money-minded _____________________ and business managers who _____________________ the game to its players, the range of personalities that you will need to _____________________ with is intense.
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Process Games are fragile systems, and each _____________________ is inextricably _____________________ to the others so a change in one variable can send _____________________ ripples throughout. This is particularly _____________________ in the final phases of development, where you run out of time, mistakes are left unfixed and _____________________ of the game are amputated in the hopes of saving what's left. It’s _____________________ , but it might help you understand why some games are _____________________ . Complete Exercise 1.2: D.O.A
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Inspiration A game designer often looks at the world ________ from most people. When a game designer looks at the world, he often sees things in terms of ________ , structures and ________ . Games are all around us Complete Exercise 1.3: Your Life as a Game
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Becoming a Better Player
By “_____________________ ” we don’t just mean more skilled or someone who _____________________ all the time. What we mean is using yourself and your _____________________ with games to develop an unerring _____________________ for _____________________ _____________________ . If you want to be a good game player you need to learn to play with the same conscious sensitivity to your own experience and _____________________ _____________________ of the underlying _____________________ . Complete Exercise 1.4: Game Journal
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A Playcentric Design Process
Setting Player Experience Goals Goals that the game designer sets for the type of ________ that players will have during the game These are not ________ but rather ________ of the interesting and unique situations in which you hope the players will find themselves Example: Players will have the freedom to pursue the goals of the game in any ________ they choose
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Prototyping and Play testing
Immediately after ________ ideas designers should construct a ________ version of their idea A ________ prototype can use paper and pen, index cards or even be ________ out. It is meant to be played by the ________ and her ________
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Iteration – design, test and evaluate over and over again – Handout on website
Step 1: Brainstorming Step 2: Physical Prototype Step 3: Presentation (Optional) Step 4: Software Prototypes Step 5: Design Documentation Step 6: Production Step 7: Quality Assurance
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Designing for Innovation
Designing games with ________ play mechanics – thinking beyond existing genres of play Appealing to ________ players Solving ________ problems in game design Ask difficult questions about what games are, what they can be and what their impact is o us ________ and ________
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Peter Molyneux Managing Director, Lionhead Studios
20 year veteran of the game industry Game designer on many influential titles: ________________________
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Have you played any of Peter’s games? What do you think?
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What were Warren Spector’s game influences?
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What are your game influences?
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