Download presentation
Presentation is loading. Please wait.
Published byMaria Chase Modified over 6 years ago
1
CHAPTER 10 METHODOLOGIES FOR CUSTOM SOFTWARE DEVELOPMENT
2
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Systems development life cycle (SDLC) – a highly structured approach for development of new customized software applications © Pearson Prentice-Hall Chapter Page 385
3
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
The SDLC Steps Key characteristic is extensive formal reviews required at end of each major step © Pearson Prentice-Hall Chapter Figure The Systems Development Life Cycle Page 386
4
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
The SDLC Steps Hallmark of SDLC approach: extensive up-front time spent determining requirements to avoid expensive changes later © Pearson Prentice-Hall Chapter Figure Cost Breakdown for $1 Million SDLC Project Page 386
5
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
The SDLC Steps SDLC: Most often requires a lot of documentation Outputs from one step inputs to next Often referred to as the “waterfall” model © Pearson Prentice-Hall Chapter Page 386
6
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Definition Phase – Feasibility Analysis Types of feasibility – economic, operational, and technical Deliverable – page document: Executive overview and recommendations Description of what system would do and how it would operate Analysis of costs and benefits Development plan © Pearson Prentice-Hall Chapter Page
7
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Definition Phase – Requirements Definition Focuses on logical design: processes, data flows, and data interrelationships – not specific physical implementation Deliverable – system requirements document: Detailed descriptions of inputs and outputs, processes used to convert input data to outputs Formal diagrams and output layouts Revised cost/benefit analysis Revised plan for remainder of project © Pearson Prentice-Hall Chapter Page 388
8
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Construction Phase System Design System Building System Testing Documentation is a major mechanism of communication during development process © Pearson Prentice-Hall Chapter Figure Characteristics of High Quality Systems Page 389
9
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Implementation Phase Installation Operations Maintenance © Pearson Prentice-Hall Chapter Page 390
10
Implementation Phase – Installation
Parallel Strategy Parallel Strategy Parallel Strategy Parallel Strategy © Pearson Prentice-Hall Chapter Figure Implementation Strategies Page 391
11
Implementation Phase – Maintenance
© Pearson Prentice-Hall Chapter Figure Percent of Development Resources Devoted to Maintenance Page 392
12
Implementation Phase – Maintenance
© Pearson Prentice-Hall Chapter Figure The Widening Gap Between Organization’s Needs and System’s Performance Page 392
13
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
The SDLC Project Team Usually temporary Includes personnel from IS and business units Has a project manager Traditionally from IS Can be from business unit May be one from each Responsible for success of project – delivering quality system on time and within budget © Pearson Prentice-Hall Chapter Page 393
14
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
The SDLC Project Team Includes systems analysts Have critical roles Work closely with business managers and end users Have problem-solving skills, knowledge of IT capabilities, strong business understanding Has a business sponsor and a champion © Pearson Prentice-Hall Chapter Page 394
15
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Managing an SDLC Project Characteristics critical for success: Manageable project size Accurate requirements definition Executive sponsorship © Pearson Prentice-Hall Chapter Page 394
16
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
Managing an SDLC Project (Adapted from Boehm, 1976) © Pearson Prentice-Hall Chapter Figure Costs of Error Correction by SDLC Step Page 395
17
SYSTEMS DEVELOPMENT LIFE CYCLE METHODOLOGY
SDLC Advantages and Disadvantages © Pearson Prentice-Hall Chapter Figure Advantages and Disadvantages of Traditional SDLC Approach Page 395
18
PROTOTYPING METHODOLOGY
Prototyping approach: Takes advantage of availability of fourth generation procedural languages and relational database management systems Enables creation of system (or part of system) more quickly, then revise after users have tried it Is a type of evolutionary development process © Pearson Prentice-Hall Chapter Page 396
19
PROTOTYPING METHODOLOGY
Prototyping examples: Input and output screens developed for users to test as part of requirements definition “First-of-a-series” – a completely operational prototype used as a pilot “Selected features” – only some essential features included in prototype, more added later Prototyping used as a complete alternative to traditional SDLC methodology © Pearson Prentice-Hall Chapter Page 396
20
PROTOTYPING METHODOLOGY
Prototyping used as a complete alternative to traditional SDLC methodology: Good when requirements hard to define Good when system needed quickly Impractical for large, complex applications © Pearson Prentice-Hall Chapter Page 396
21
The Prototyping Steps Page 397 Figure 10.9 The Prototyping Life Cycle
© Pearson Prentice-Hall Chapter Figure The Prototyping Life Cycle Page 397
22
PROTOTYPING METHODOLOGY
The Prototyping Project Team Representatives from IS and user management necessary Need team members who can quickly build systems using advanced tools Requires dedicated business user roles © Pearson Prentice-Hall Chapter Page 398
23
PROTOTYPING METHODOLOGY
Prototyping Advantages and Disadvantages Advantages: Only basic requirements needed at front end Used to develop systems that radically change how work is done, so users can evaluate Allows firms to explore use of new technology Working system available for testing more quickly Less strong top-down commitment needed at front end Costs and benefits can be derived after experience with initial prototype Initial user acceptance likely higher © Pearson Prentice-Hall Chapter Page
24
PROTOTYPING METHODOLOGY
Prototyping Advantages and Disadvantages Disadvantages: End prototype often lacks security and control features May not undergo as rigorous testing Final documentation may be less complete More difficult to manage user expectations © Pearson Prentice-Hall Chapter Page 399
25
PROTOTYPING METHODOLOGY
Prototyping within an SDLC Process © Pearson Prentice-Hall Chapter Figure SDLC with Prototyping to Define Requirements Page 399
26
PROTOTYPING METHODOLOGY
Prototyping within an SDLC Process © Pearson Prentice-Hall Chapter Figure Prototyping/Piloting Replaces SDLC Definition Phase Page 399
27
NEWER APPROACHES Rapid Application Development (RAD)
Hybrid methodology – aspects of SDLC and prototyping Goal is to produce a system in less than a year © Pearson Prentice-Hall Chapter Figure Four-Step RAD Cycle Page 400
28
NEWER APPROACHES Rapid Application Development (RAD)
Joint application design (JAD) – a technique in which a team of users and IS specialists engage in an intense and structured process in order to minimize the total time required for gathering information from multiple participants © Pearson Prentice-Hall Chapter Page
29
NEWER APPROACHES Rapid Application Development (RAD)
Joint application design (JAD) – a technique in which a team of users and IS specialists engage in an intense and structured process in order to minimize the total time required for gathering information from multiple participants Computer-aided software engineering (CASE) – any software tool used to automate one or more steps of a software development methodology © Pearson Prentice-Hall Chapter Page
30
NEWER APPROACHES Rapid Application Development (RAD) Page 401
(Adapted from Valacich, George, and Hoffer, 2001) © Pearson Prentice-Hall Chapter Figure Types of CASE Tools Page 401
31
NEWER APPROACHES Rapid Application Development (RAD) Page 402
© Pearson Prentice-Hall Chapter Figure RAD Advantages and Disadvantages Page 402
32
NEWER APPROACHES Alternative methodology for smaller projects
Agile Software Development Discipline Alternative methodology for smaller projects Based on four key values: Simplicity Communication Feedback Courage One type: Extreme Programming (XP) Programmers write code in pairs Use simple design and frequent testing © Pearson Prentice-Hall Chapter Page 402
33
MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF
Advantages: Helps keep software development costs down Uses technical expertise not available in-house Can often complete projects more quickly Off-site outsourcing: Onshore – within same country or region Offshore – not within same country or region © Pearson Prentice-Hall Chapter Page 402
34
MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF
Offshore alternative good option when: System requirements well-defined and remain stable Time is of essence and 7x24 hour availability of resources a good idea Cost of project important © Pearson Prentice-Hall Chapter Page 402
35
MANAGING SOFTWARE PROJECTS USING OUTSOURCED STAFF
Guidelines for managing offsite outsourcer: Manage expectations, not staff Take explicit actions to integrate the offsite workers Communicate frequently Abandoning informal ways may result in increased rigor © Pearson Prentice-Hall Chapter Page
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.