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Informed search algorithms
A I C h a p t e r 4 Informed search algorithms
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Outline Best-first search Greedy best-first search A* search
Heuristics Local search algorithms Hill-climbing search Simulated annealing search Local beam search Genetic algorithms
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Best-first search An informed search strategy uses problem-specific knowledge beyond the definition of the problem itself, so it can find solutions more efficiently than an uninformed strategy. Best-first search is an instance of the general TREE-SEARCH or GRAPH-SEARCH algorithm in which a node is selected for expansion based on an evaluation function, f (n) . A key component of these algorithms is a heuristic function denoted h(n) : h(n) = estimated cost of the cheapest path from node n to a goal node, if n is a goal node, then h(n) = 0.
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Best-first search Special cases: Greedy best-first search A* search
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Greedy best-first search
Greedy best-first search tries to expand the node that is closest to the goal, on the grounds that it is likely to lead to a solution quickly. Thus, it evaluates nodes by using just the heuristic function; that is, f(n)=h(n). Evaluation function f(n) = h(n) (heuristic) = estimate of cost from n to goal Assume hSLD(n) = straight line distance from n to Bucharest, so Greedy best-first search expands the node that appears to be closest to goal
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Greedy best-first search
h(n) straight line distance h(n) =234 406
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Greedy best-first search example
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Greedy best-first search example
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Greedy best-first search example
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Greedy best-first search example
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Greedy best-first search
Arad Sibiu Fagaras Bucharest
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Another example
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Another example
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Another example
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Another example
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Another example
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Another example
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Another example Start A D E Goal
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Greedy best-first infinite loop
A h(n)=10 h(n)=9 B h(n)=7 C infinite loop D h(n)=3 E h(n)=5 F h(n)=0
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Greedy best-first not optimal
h(n)=10 h(n)=9 B h(n)=7 h(n)=5 C D E h(n)=4 h(n)=2 G F h(n)=3 H h(n)=0
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Greedy best-first not optimal
goal to reach the largest-sum 9 6 17 8 7 6 80
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Greedy best-first not optimal
goal to reach the largest value 9 6 17 8 7 6 80
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Greedy best-first not optimal
goal to reach the largest value 9 6 17 8 7 6 80
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Properties of greedy best-first search
Complete? No – can get stuck in loops Time? O(bm), but a good heuristic can give dramatic improvement Space? O(bm), keeps all nodes in memory Optimal? No, may even produce the unique worst possible solution b = branching factor m = max depth of search tree
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A* search Minimizing the total estimated solution cost The most widely known form of best-first search is called A* search (pronounced "A-star search"). It evaluates nodes by combining g(n), the cost to reach the node, and h(n), the cost to get from the node to the goal: Evaluation function f(n) = g(n) + h(n) Where g(n) gives the path cost from the start node to node n, and h(n) is the estimated cost of the cheapest path from n to the goal f (n) = estimated cost of the cheapest solution through n
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A* search example
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A* search example
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A* search example tracing
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Comparison between A* and greedy search
greedy search path = 450 A* search path = 418
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A* search another example
Assume h(n)=
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A* search another example
f(n) = g(n) + h(n)
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A* search another example
B A C E D H I G K L Z 14 12 9 11 8 13 10
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Properties of A* Complete? Yes
Time? Exponential (time is not main drawback) Space? Keeps all nodes in memory Optimal? Yes
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Hill-climbing search "Like climbing Everest in thick fog with amnesia"
It is simply a loop that continually moves in the direction of increasing value-that is, uphill. It terminates when it reaches a "peak" where no neighbor has a higher value. The basic idea is to proceed according to some heuristic measurement of the remaining distance to the goal. depending on initial state, can get stuck in local maxima
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Hill-climbing search it is possible to make progress
attempts to find a better solution by incrementally changing a single element of the solution Plateaux Plateaux Current state
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Hill-climbing search Local maxima: a local maximum is a peak that is higher than each of its neighboring states, but lower than the global maximum. Hill-climbing algorithms that reach the vicinity of a local maximum will be drawn upwards towards the peak, but will then be stuck with nowhere else to go. Plateaux: a plateau is an area of the state space landscape where the evaluation function is flat. It can be a flat local maximum, from which no uphill exit exists, or a shoulder, from which it is possible to make progress. Ridges: Ridges result in a sequence of local maxima that is very difficult for greedy algorithms to navigate. (the search direction is not towards the top but towards the side)
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Hill-climbing search example
our aim is to find a path from S to M associate heuristics with every node, that is the straight line distance from the path terminating city to the goal city S A B 11 9 C D E F 9 G 9 7.5 8.5 8 H I J 7 K 6 6 5 L M N 4 O 4 2
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Hill-climbing search example
11 9 C D E F 9 G 9 7.5 8.5 8 H I J 7 K 6 6 5 L M N 4 O 4 2
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Hill-climbing search example
11 9 C D E F 9 G 9 7.5 8.5 8 H I J 7 K 6 6 5 L M N 4 O 4 2
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Hill-climbing search example
11 9 C D E F 9 G 9 7.5 8.5 8 H I J 7 K 6 6 5 L M N 4 O 4 2
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Hill-climbing search example
11 9 C D E F 9 G 9 7.5 8.5 8 H I J 7 K 6 6 5 L M N 4 O 4 2
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Hill-climbing search example
Local maximum From A find a solution where H and K are final states 10 A 10 B F 7 J 8 D G 4 C E 3 2 5 K I 6 H K
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Hill-climbing search example
Local maximum 10 A 10 B F 7 J 8 G 4 D C E 3 2 5 K I 6 H K
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Hill-climbing search example
Local minimum 10 A 10 B F 7 J 8 4 D G C E 3 2 5 K I 6 G is local minimum H K Hill climbing is sometimes called greedy local search because it grabs a good neighbor state without thinking ahead about where to go next.
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Local maximum, Local minimum
Hill-climbing search Local maximum, Local minimum
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