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RAY TRACING WITH DISPERSION
CSS552 – Topics in Rendering Winter 2011 Final Project by: Kohei Ueda Shivani Srikanteshwara Mary Ann Chiramattel Kunjachan
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Initialization Phase Original Light (White) Material Index of Refraction For each wavelength (color) θi Each ray from the white light will hit the refractive surface
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Initialization Phase Creates New Dispersive Light Source
Origin (position) Direction (θo) Color Original Light (White) θi θo Each white light ray that hits the refractive surface will be refracted in to different directions.
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Initialization Phase Light Sources Origin (position) Direction Color
Original Light (White) θi Photon Map Color values from each Dispersive Light ray will be stored here. θo Screen
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During Ray Tracing Refractive Object Photon Map Screen
Directional Lights Refractive Object Photon Map Screen GetColor(at Intersection pt.)
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Final Image View Point Refractive Surface Screen
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