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Xbox Console – Localization at the speed of service

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Presentation on theme: "Xbox Console – Localization at the speed of service"— Presentation transcript:

1 Xbox Console – Localization at the speed of service
Gregor Kneitz Microsoft Xbox Localization

2 The Agenda The Question The Answer The Model The Impact The Management
The Mind Shift … the bad and the ugly The Result

3 The Question How do you localize for an agile organization?
Monthly release cadence Content sensitivity Hardware dependencies GUI & VUI Limited budget

4 The Answer Party like it’s 1999! Onsite Translators
Onsite Native Speaking Testers Small FTE team Vendor staffed Engineering and Project Management

5 Xbox Platform Localization Model
Ownership Execution Operation 5 FTE Strategy Process Innovation 10 v- IPE/IPM Managed Service Project Mgmt / Eng 21 v- onsite Translators 23 v- onsite Testers (native Speakers)

6 The Impact Security Quality Speed

7 What is fast? 12 hours E2E! Source pickup from build system
Handoff to translators Handback with verification Buddy-builds Full functional and linguistic test Bug triage Bug fix Verification and check-in

8 The Management Single(ish) Sourcing Managed Services
Flexible Resourcing Project based billing

9 The Mind Shift Partner vs. Supplier Fix vs variable cost
Yes! vs. Uh … Maybe?

10 … the bad and the ugly Remaining challenges: Scalability Tooling
Automation

11 The Result

12 Q & A Who has the first question?


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