Download presentation
Presentation is loading. Please wait.
Published byArchibald Burns Modified over 6 years ago
1
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
By: Daniel Maciolek Josh Oziemski
2
Exectutive Summary: Story Abstract
The forces of Evil capture the princess of the kingdom Endlessia, and a valiant knight steps forward to do battle. Little does he know that he is trapped in a fold of space and time that will make their quest impossible. “Three Plus an Undefined Number of Levels” is a overhead action game that takes place in a medieval fantasy setting.
3
Game Play Look and Feel: Appearance
Core Design Overhead-view action game Levels composed of walls, enemies, and items Simple player and enemy sprites and animations Aesthetics Changing level designs Medieval castle/dungeon theme to level design Basic animation for attacks and enemies
4
Game Play Look and Feel: Player Roles
The player assumes the role of a valiant hero The Knight has the ability to cast a basic lightning spell, which is his only means of defending himself Can pick up health potions to recover his life Can pick up mana potions to continue attacking
5
Game Play Look and Feel: Player Actions
Movement Overhead four-directional control via the arrow keys Attacks Lightning Spell
6
Game Play Look and Feel: Player Actions
Leveling Up Heroes gain experience points by killing enemies, and can spend them in order to level up between stages Health Defense Attack Magic Speed
7
Game Play Look and Feel: Game Play
Goals Reach the Mystic Portal to progress Increase arcade-style score by killing enemies, collecting items, and clearing levels
8
Game Play Look and Feel: Level Summary
3 Main Levels that are repeated Dungeon-like feel to the levels Primarily designed around fighting off large numbers of simple enemies Items are available to pick up in each area
9
Game Play Look and Feel: Story Progression
Story is comprised of: A brief introduction at the start of the game, informing that their quest is futile (which it is) A single-line after death, reminding them that the quest was futile in the first place
10
Development Specification: Hardware
Very low hardware requirements by today's standards Should be able to run on integrated graphics 1 GB or RAM or less
11
Development Specification: Software
A modern web browser with the Flash plug-in, capable of running a SWF Firefox Google Chrome Internet Explorer (People use this?)
12
Development Specification: Algorithm Style
Standard Game Algorithm Start at title screen Loop game until victory or failure conditions are met Display ending/game over scenario Return to title screen
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.