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CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

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Presentation on theme: "CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”"— Presentation transcript:

1 CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
By: Daniel Maciolek Josh Oziemski

2 Exectutive Summary: Story Abstract
The forces of Evil capture the princess of the kingdom Endlessia, and a valiant knight steps forward to do battle. Little does he know that he is trapped in a fold of space and time that will make their quest impossible. “Three Plus an Undefined Number of Levels” is a overhead action game that takes place in a medieval fantasy setting.

3 Game Play Look and Feel: Appearance
Core Design Overhead-view action game Levels composed of walls, enemies, and items Simple player and enemy sprites and animations Aesthetics Changing level designs Medieval castle/dungeon theme to level design Basic animation for attacks and enemies

4 Game Play Look and Feel: Player Roles
The player assumes the role of a valiant hero The Knight has the ability to cast a basic lightning spell, which is his only means of defending himself Can pick up health potions to recover his life Can pick up mana potions to continue attacking

5 Game Play Look and Feel: Player Actions
Movement Overhead four-directional control via the arrow keys Attacks Lightning Spell

6 Game Play Look and Feel: Player Actions
Leveling Up Heroes gain experience points by killing enemies, and can spend them in order to level up between stages Health Defense Attack Magic Speed

7 Game Play Look and Feel: Game Play
Goals Reach the Mystic Portal to progress Increase arcade-style score by killing enemies, collecting items, and clearing levels

8 Game Play Look and Feel: Level Summary
3 Main Levels that are repeated Dungeon-like feel to the levels Primarily designed around fighting off large numbers of simple enemies Items are available to pick up in each area

9 Game Play Look and Feel: Story Progression
Story is comprised of: A brief introduction at the start of the game, informing that their quest is futile (which it is) A single-line after death, reminding them that the quest was futile in the first place

10 Development Specification: Hardware
Very low hardware requirements by today's standards Should be able to run on integrated graphics 1 GB or RAM or less

11 Development Specification: Software
A modern web browser with the Flash plug-in, capable of running a SWF Firefox Google Chrome Internet Explorer (People use this?)

12 Development Specification: Algorithm Style
Standard Game Algorithm Start at title screen Loop game until victory or failure conditions are met Display ending/game over scenario Return to title screen


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