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A Homemade PowerPoint Game By Natalie Sanfilippo University of Georgia
Finding Corduroy a Home Story Game Directions Game Preparation Game Pieces Play the game Objectives A Homemade PowerPoint Game By Natalie Sanfilippo University of Georgia Credits Copyright Notice
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The Story of the “Finding Corduroy a Home”
Corduroy is a cuddly teddy bear who is waiting patiently on the shelf of a department store for a home. Corduroy climbs down from the shelf one night after all the shoppers have gone home in order to look for his missing button. He encounters many adventures such as getting on an elevator thinking it is a mountain and he goes to the furniture section believing it to be a palace. Then, Corduroy accidentally knocks over a lamp when trying to pull a button off a mattress. Help Corduroy and the other toys conquer their adventures through the department store and find their way back to the shelf so that they can be brought to a new home. Home Page
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Game Directions The goal of the game is to get Corduroy and the other toys to the security officer so they can be brought back to the shelf in order for them to be bought and have a new home. To play the game you have to correctly answer math questions. If you answer a question correctly you roll the dice. The number you roll is the number of spaces you move forward on the game board. If you answer the question incorrectly, you lose your chance to roll the die and your game piece must remain in its place. To win the game you to be the first one to reach the security officer at the finish space in order for the toys to be returned to the shelf. Return
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Game Preparation Game board: Print out slides 6-7, cut off the edges, then tape together. You may consider laminating the board or mounting it to a piece of cardboard in order to make the board more sturdy. Game Pieces: Print out slide 5 and cut out game pieces. You may print out on heavy stock or laminate the pieces to make them more durable. Die: A die is needed for the players to determine how many spaces to move forward on the board after they have answered a question correctly. Home Page
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Game Pieces Return
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Finding Corduroy START
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a Home FINISH
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Credits All teachers and students at non-profit schools can use, revise, or adapt this game at will at no cost on the condition that all prior designers are cited. Originally designed by Natalie Sanfilippo, University of Georgia, March 21, 2006 with the title “Finding a Home for Corduroy”. Home Page
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Educational Objectives
Audience This game is designed for Kindergarteners Subject Area Objectives Students will be able to identify even and odd numbers (number sense and numeration) Students will be able to identify and write the missing number in a sequence. Counts the number of elements in a set and writes the corresponding numeral (0 through 10). Compares two geometric shapes to determine relationship (larger than, smaller than, same shape as, and same size as). Tells time to the hour on an analog clock. Continues simple patterns (color, shape, size, sound, texture, seasons, and events). Name and identify coins (pennies, nickels, dimes, quarters) and dollar bills Identify days, weeks, and months on a calendar. Recognizes terms of time periods (include sequences, where appropriate), such as yesterday, today, tomorrow, morning, afternoon, night, week, and seasons. Understands meaning of takes less time than, and takes more time than. Recognize, name, draw, and construct basic geometric shapes [circle, square, triangle, rectangle, oval (ellipse), and diamonds (rhombus)]. Home Page
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Copyright Copyright 2006 Natalie Sanfilippo
Permission to copy this game at no cost is granted to all teachers and students of non-profit schools. Permission is also granted to all teachers and students of non-profit schools to make revisions to this game for their own purposes, on the condition that this copyright page and the credits page remain part of the game. Teachers and students who adapt the game should add their names and affiliations to the credits page without deleting any names already there. Home Page
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Time to Play “Finding Corduroy a Home”!
5 1 2 3 4 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Home Page Game Directions
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What shape is the button ?
Circle Square Rectangle Triangle
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Which object does not belong in this set?
Strawberry Bananas Ice Cream Cone Grapes
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Which triangle is largest?
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What number comes next? ? 3 4 6 5 7 1 2
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What comes next in the pattern?
Books Rainbow Balloons Crayons
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How many pennies are there?
4 7 5 3
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How many toys are on the shelf?
3 5 2 4
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If you have two button and find one, how many total buttons do you have?
Three One Zero
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How much is a penny worth?
1¢ 5¢ 25¢ 10¢
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What day of the week does this month begin?
March 2006 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Sat Fri Thu Wed Tue Mon Sun Monday Wednesday Friday Sunday
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What shape comes next in the pattern?
Heart Square Triangle Oval
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There were three toys on the shelf and one of them was bought
There were three toys on the shelf and one of them was bought. How many toys are left? Zero Two One Four
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Which shape is a BLUE TRIANGLE?
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If yesterday was Sunday what day of the week is today?
March 2006 Sunday Monday Tueday Wednesday Thursday Friday Saturday 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Monday Friday Saturday Wednesday
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If Corduroy has 2 buttons and loses 1, how many does he have left?
Zero Two One Three
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Which number is odd? 3 8 4 2
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What month is Christmas in?
November February March December
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What time is it? 3:00 7:00 12:00 1:00
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Which number is even? 4 1 3 5 5 4 3 1
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What season comes after winter?
Spring Summer Fall
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Correct!! GREAT JOB!! Back to Game
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Incorrect Try Again Next Time!! Back to Game
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