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Introducción a la Computación Gráfica
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Introduction Is a sub-field of Computer Engineering that is responsible for studying the methods to represent and manipulate of visual content. It covers the study of 2D, 3D and digital image processing. We are going to focus on the mathematical and computational part of the generation and processing of images.
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Applications Some uses of computer graphics are :
Scientific Visualization:
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Applications Photo-realistic images.
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Applications Virtual Reality. Image by
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Applications Augmented Reality.
Image by
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Applications User Interface.
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Applications Videogames; Art; Digital Images Processing;
Computer Aided Design;
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Chronological Table 1946 - ENIAC. First general-purpose computer.
Image by Columbia University
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Chronological Table 1950 – CRT, Cathode Ray Tube and optical pen.
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Chronological Table 1952 – OXO, one of the first videogames.
Image by
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Chronological Table 1961 – Spacewar. Image by MIT Museum
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Chronological Table 1963 – Sketchpad by Ivan Sutherland.
Image by
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Chronological Table 1968 – The Sword of Damocles, first virtual reality system. Image saved by Minute Dreamer/Pinterest
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Chronological Table 1970 – First workgroup specialized in computer graphics. Jim Clark, co-founder of Silicon Graphics. Image by bignico
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Chronological Table 1971 – Microprocessor.
1972 – Atari and videogame Pong.
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Chronological Table 1980 – SIGGRAPH (Special Interested Group on Graphics). Loren Carpenter and his computer generated movie: “Vol libre”.
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Chronological Table 1981 – Loren Carpenter enters LucasFilm, and creates the software REYES (Render Everything You Ever Saw). 1986 – Pixar, and RenderMan.
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Chronological Table 1992 – OpenGL. 1993 – Doom por ID Software.
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Chronological Table 1995 – Toy Story. Play Station and Direct 3D.
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Chronological Table 1997 – First hardware to accelerate graphics, 3Dfx Voodoo 3D.
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Chronological Table 1999 – Appears the first GPU (Graphics Processing Unit). Videogame Final Fantasy VIII.
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Chronological Table 2001 – Movie Final Fantasy: The Spirits Within.
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Chronological Table 2003 – Shaders and “Physics” in the apps.
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Chronological Table 2005 – GPUs in parallel.
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Chronological Table 2006 – GPGPU, General Purpose Graphic Processing Unit.
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Chronological Table 2009 –GPU and CPU are integrated in one chip.
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Chronological Table 2010 – Natural user interface (NUI).
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Chronological Table 2011 – Cloud processing.
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Chronological Table 2012 – Augmented Reality.
2014 – Physically Based Rendering.
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Chronological Table 2015. New gadgets for Virtual Reality.
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Chronological Table ¿What’s new?
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