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Defining a Game
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Definitions of a Game Suits: Meier: Fullerton: Voluntary
Unnecessary Obstacles Uses rules to achieve otherwise impossible activity Meier: Series of interesting decisions Fullerton: Closed formal system Engages Structured Conflict Unequal outcome
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Definitions of a Game Schell: Burgun: Problem-solving activity
Playful attitude Burgun: System of rules Ambiguous meaningful decisions
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Ludology Frameworks MDA (Mechanics, dynamics, aesthetics)
Formal, Dramatic, Dynamic elements Elemental Tetrad: Mechanics, aesthetics, technology, story
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