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Tinker Time! Applied Design, Skills and Technologies

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Presentation on theme: "Tinker Time! Applied Design, Skills and Technologies"— Presentation transcript:

1 Tinker Time! Applied Design, Skills and Technologies
Coding, Robotics, Design Thinking and Maker Education For Grade

2 Designs grow out of natural curiosity.
Big Idea 1 - Applied Design, Skills and Technologies Designs grow out of natural curiosity.

3 Skills can be developed through play.
Big Idea 2 - Applied Design, Skills and Technologies Skills can be developed through play.

4 Technologies are tools that extend human capabilities.
Big Idea 3 - Applied Design, Skills and Technologies Technologies are tools that extend human capabilities.

5 Applied Design, Applied Skills Applied Technologies
LEARNING STANDARDS Curricular Competencies Applied Design, Applied Skills Applied Technologies

6 Vocabulary Technology Science Mathematics Arts Growth Mindset
Social Innovation Failure Empathy Innovation Integration Inquiry Critical Thinking Design Thinking Creativity Enterprise Iteration Entrepreneurship STEM Engineering

7 CONTENT STEM & STEAM Science Technology Engineering (Empathy) Arts Mathematics CONTENT - grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making. CONTENT Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies K-3 in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making.

8 2016 Core Competencies while “Doing” Learning
Communication Thinking – Creative Critical Personal and Social – Identity Cultural Responsibilities

9 MINDCRAFT MINDCRAFT Hour of Code Is Here Anybody Can Learn
Watch the introductory video. Use blocks of code to take Steve or Alex on an adventure through this MINECRAFT world. Learning how to program games:

10 Rube Goldberg Machine https://www.youtube.com/watch?v=QL5WxTWvXDI
Audri’s Rube Goldberg Monster Trap If you don’t succeed, try again!

11 Spatial Thinking Board Games Design, Create, Think, Innovate
Fullen, 2010 Basics of COMPUTER SCIENCE Some assembly required

12 How Your Brain Communicates
Listening and Speaking Words, sentences, meaning

13 Spatial Awareness Tokyo Kindergarden

14 Collaboration New Books:
“The End of Average” by Todd Rose – there is no average person. “The Spirit Level” by Richard Wilkinson and Kate Pickett - an inclusive society is healthier, wealthier and wiser. “How People Think” “The Expert Gap” Interdisciplinary Teams are needed in the real world

15 Develop Soft Skills Feedback early and often from self and peers
Learn how to give and receive feedback in a risk free environment

16 Let’s Try Coding - Process
Value the product, but the process is the most important as it involves Critical Thinking “Why did it work or not?” Mathmetize projects

17 EZRobot 2009 World Hexapod Danceoff The Most Awesome Robots #1
The Most Awesome Robots #1

18 LEGO MINDSTORMS LEGO MINDSTORMS LEGO MINDSTORMS Fix the Factory app
LEGO MINDSTORMS Fix the Factory app

19 Scratch Scratch Getting Started with Scratch Scratch Cards
Getting Started with Scratch Scratch Cards

20 Tinkercad Tinkercad https://www.tinkercad.com/about/learn
Project Ignite

21 A Celebrated Canadian Quote:
“Let’s go to where the puck is going to be.” Wayne Gretzky


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