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Aspects of the program structure Tyler “Sudoku Samurai” Hinman

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Presentation on theme: "Aspects of the program structure Tyler “Sudoku Samurai” Hinman"— Presentation transcript:

1 Aspects of the program structure Tyler “Sudoku Samurai” Hinman
LEGUP HCI Aspects of the program structure Tyler “Sudoku Samurai” Hinman

2 Window Arrangement Original layout: Frames within one window
Now, each element (puzzle, tree, rules, menus) is in its own window Taskbar clogging? Make it possible to unite windows?

3 Tree Structure A user might click a node to bring back a previous state If the user goes on to make edits, should those changes be reflected in the selected node, or a new branch? Would it depend on whether things are being added or subtracted? Should there be an Add Node button? Should all nodes have to be added this way?

4 Adding Tree Nodes However we add nodes, when is it done?
Option #1: To add a node, the user must click Add Node, which will add a child to the currently selected node. The new node will inherit its parent’s state, ready to be changed. Option #2: The user can select a node, make changes to it, and click Add Node, which will restore the existing node’s state at selection, then create the child reflecting the user’s changes. Option #3: A new child is created automatically after any change, or perhaps a certain type of change (application of a rule from the menu, etc.)


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