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Acceleration The change in velocity
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Acceleration Acceleration is the rate of change in an objectβs velocity. The unit is m/sΒ² Velocity / time = (m/s)/s = m/sΒ² Average acceleration is found by using the following equation: π ππ£ = βπ π‘ = π π β π π π‘
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Acceleration: Car example
The 2015 Ford Mustang Shelby GT500 has a 0-60 mph in 3.5s
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Acceleration: Car example
0-60 mph in 3.5s With this data we can calculate the average acceleration. π ππ£ = βπ π‘ = π π β π π π‘ π π =0 πππππ βππ’π π π =60 πππππ βππ’π π‘=3.5 π
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Solve for average acceleration
π ππ£ = π π β π π π‘ = 60 ππβ β0 ππβ 3.5 π = 60 ππβ 3.5 π = mph π 17.1 mph π = ππππ 1 βππ’π 1 π 1 = 17.1 πππππ 1 βππ’π π₯ 1 1 π = 17.1 πππππ 1 π π₯ βππ’π = πππππ 1 π π₯ βππ’π π₯ 1 βππ’π 3600 π π₯ π 1 ππππ =7.7 π π 2
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Graph carβs velocity over time to find its acceleration
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Acceleration Data Time (s) Velocity (kph) 5 104 10 156 15 187 20 212
5 104 10 156 15 187 20 212 25 227 30 239 35 249 40 255 45 259 50 262
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Acceleration Data Time (s) Velocity (kph) Velocity (m/s) 5 104 28.89
5 104 28.89 10 156 43.33 15 187 51.94 20 212 58.89 25 227 63.06 30 239 66.39 35 249 69.17 40 255 70.83 45 259 71.94 50 262 72.78
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Graph of video
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Mario and physics Mario throws a fireball straight up with an initial velocity of 29.4 m/s ~ 66 mph. It reach its peak at 3.0 s, and then lands back in Marioβs hand at 6.0 s. Find the average acceleration.
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Mario and physics Known variables: π π =29.4 π/π π π =0 π/π π‘=3.00 π Solve for the acceleration π ππ£ = βπ π‘ = π π β π π π‘
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DATA table for Mario Physics
t (s) V (m/s) d (m) 29.4 0.0 1 19.6 24.5 2 9.8 39.2 3 44.1 4 -9.8 5 -19.6 6 -29.4
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Graphs for Mario physics
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Graphs for Mario physics
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