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Assessment Practices in Digital Learning Environments

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Presentation on theme: "Assessment Practices in Digital Learning Environments"— Presentation transcript:

1 Assessment Practices in Digital Learning Environments
Geoffrey Crisp Dean Learning and Teaching, RMIT ALTC National Teaching Fellow

2 Acknowledgements http://www.transformingassessment.com Shamim Joarder
Mathew Hillier Mathew Hillier Shamim Joarder

3 21st century employability skills
Table 1. Example of 21st century employability skills (adapted from content by Ripley, 2010) 21st century employability skills Ways of thinking Creativity and innovation; critical thinking, problem solving; learning to learn, metacognition Ways of working Communication; collaboration (teamwork) Tools for working Information literacy; ICT literacy Living in the world Citizenship – local and global; life and career; personal, social responsibility

4 Learning and assessment
Employers are expecting graduates to be able to perform appropriately in proactive, task-directed ways where they implement their discipline specific knowledge in a context that involves many stakeholders Universities are often concerned with students mastering the conceptual understanding of core discipline principles and applying these to artificially constructed tasks designed for assessments that can be easily delivered and marked

5 Effective student learning and assessment
Web 2 Teachers educational technologies including MyUni, MyMedia, textbook publisher resources new low threshold application (LTA) technologies including Adobe Presenter, voice tools, e-portfolios, digital tablets and whiteboards MyUni’s assessment (diagnostic, formative), self & peer review, assignment, MyGrades, MyMedia – recording of lectures and auto upload into MyUniM Publishers have test banks, interactive content that can be imported into MyUni

6 Jmol: Open-source Java viewer for chemical structures in 3D

7 Interactive tools for assessment

8 Second Life examples

9 Second Life examples - Sloodle

10 Second Life examples - QuizHUD

11 Augmented reality examples

12 Augmented reality examples
Physical hardware can be connected to the Internet Students can use the equipment 24/7 thus increasing use time

13 Augmented reality examples

14 Augmented reality examples
Music – drum sequences Music – band / instruments Engineering exploded models

15 Scenario based learning - SBLi
Timer Clickable Image Part Location Window Action Window Environment Window Configurable by Teachers Question Release date Question Feedback Release date Moodle Compatible Maximum Attempt Number Content Window

16 Serious Games

17 Rethinking curriculum design
We need to rethink our curriculum design so that it facilitates both the development and assessment of discipline skills and capabilities, as well as the application of these skills and capabilities in an authentic environment educational technologies including MyUni, MyMedia, textbook publisher resources new low threshold application (LTA) technologies including Adobe Presenter, voice tools, e-portfolios, digital tablets and whiteboards MyUni’s assessment (diagnostic, formative), self & peer review, assignment, MyGrades, MyMedia – recording of lectures and auto upload into MyUniM Publishers have test banks, interactive content that can be imported into MyUni


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