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Game Tuning Workshop AI Babysitter Elective. Game Tuning Workshop The Designer-Player Relationship Designer Player Game CreatesConsumes.

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Presentation on theme: "Game Tuning Workshop AI Babysitter Elective. Game Tuning Workshop The Designer-Player Relationship Designer Player Game CreatesConsumes."— Presentation transcript:

1 Game Tuning Workshop AI Babysitter Elective

2 Game Tuning Workshop The Designer-Player Relationship Designer Player Game CreatesConsumes

3 Game Tuning Workshop The Designer-Player Relationship AI Player Game CreatesConsumes

4 Game Tuning Workshop A Formal Model of Game Consumption RulesFun System Behavior

5 Game Tuning Workshop The MDA Framework MechanicsAestheticsDynamics

6 Game Tuning Workshop Our Task Hide-and-seek game CMU: Woggles Tag the T

7 Game Tuning Workshop Our Task Hide-and-seek game Can be played from both perspectives the babysitter and the child Simple, 3 room environment

8 Game Tuning Workshop Our Map

9 Game Tuning Workshop Avatar: Babysitter Moves Speaks Extra Moves? Why?

10 Game Tuning Workshop AI : Baby What kinds of fun? What kinds of baby AI?

11 Game Tuning Workshop Eight Kinds of "Fun" 1. Sensation Game as sense-pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime

12 Game Tuning Workshop Baby AI Basic abilities and moves?

13 Game Tuning Workshop The Dynamics of Hide and Seek excitement exhaustion

14 Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points?

15 Game Tuning Workshop New Constraints!! Many kids! Player = babysitter Tag a target kid

16 Game Tuning Workshop AI : Baby What kinds of fun? What kinds of baby AI?

17 Game Tuning Workshop AI : Baby What kinds of fun? What kinds of baby AI? Reconsider: Hiding behaviors

18 Game Tuning Workshop AI : Baby What kinds of fun What kinds of baby AI? Reconsider: Hiding behaviors Tells

19 Game Tuning Workshop AI : Baby What kinds of fun What kinds of baby AI? Reconsider: Hiding behaviors Tells Group goals?

20 Game Tuning Workshop AI : Baby What kinds of fun What kinds of baby AI? Reconsider: Hiding behaviors Tells Group goals? Pacing and Flow

21 Game Tuning Workshop Baby AI Advanced abilities and moves?

22 Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points?

23 Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points? World view?

24 Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points? World view? Competition?

25 Game Tuning Workshop But Wait – Theres More!! Full-blown simulation of tag Real Strategic Gameplay Showcase character AI.

26 Game Tuning Workshop Baby AI What does it look like NOW?

27 Game Tuning Workshop Technical Considerations Designers cant do it all by hand! Each AI should have a style or personality Easier to recognize/predict Different targets require different skills This means more granularity – more complex representation.

28 Game Tuning Workshop Technical Considerations Hiding How much cover is the fern...as opposed to the closet or under the table? Do AIs perceive others and plan around them? Do they track the babysitter? What if they can turn on and off lights?

29 Game Tuning Workshop Technical Considerations What about sound? Doors make sound, so do hardwood floors. How sensitive to sound is the babysitter, are the kids?

30 Game Tuning Workshop Conclusions? How would you do it? Making tag different? Trends or takeaways for Planning Designing Constraining


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