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Point Operations – Chapter 5
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Gamma Gamma is a form of point operation
It’s intended purpose is to compensate for the non-linear relationship between the image capture device and the image display and (ultimately) the human viewer That’s the technical low down – realistically it can be viewed as nothing more than a way to enhance image intensities in a non-linear fashion
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Gamma The function is: is called the “gamma value”
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Gamma Various “gamma curves”
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Gamma So, what does it really do? In “words”, what does this mean?
Dark input pixel values are amplified a lot Bright input pixel values are amplified very little
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Gamma The steepness of the curve in the dark range can often be a problem Low intensities is where most image sensors experience a great deal of noise Over amplifying causes bad artifacts to appear The solution is to split the curve into two sections, a linear portion and an exponential portion
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Modified gamma The point where the curve
transitions from linear to exponential
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Modified gamma
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Gamma correction
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Implementation Applying an exponential function to every pixel in a large image is very time consuming so we don’t do it Instead, we create a look-up table (LUT) of all possible pixel input/output pairs For an 8-bit image this is only 256 calculations and memory locations Image pixels are used as indexes into the table This technique can be used for any function, not just gamma
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Alpha blending Sometimes we want to overlay one image onto another
The technique used is called alpha-blending Realistically it’s nothing more than a pixel-by-pixel weighted average Graphics processing units have this as a built in function since graphics systems (e.g. games) do this often
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Alpha blending Setting alpha to 1 makes the foreground image completely transparent Setting alpha to 0 makes the foreground image complete opaque Setting it between 0 and 1 allows you to “see through” the foreground image into the background image
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Alpha blending
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Homework See handout
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