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Deterministic Distributed Resource Discovery
Shay Kutten Technion David Peleg Weizmann Inst. Uzi Vishkin Univ. of Maryland & Technion
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Distributed Resource Discovery [HLL99]
router B C A pointer The corresponding directed graph (on nodes A,B,C): (assumption: weakly connected) A B C Problem: compute the connected component
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Distributed Resource Discovery-
[Harcol-Balter, Leighton, Lewin 1999] (“Names Dropper” protocol) Licensed to AKAMAI, a leading Web caching provider The resource discovery task: the set of servers changes Find the current set (towards deciding which Akamai server to assign to each user)
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Akamai servers need to learn how to reach each other via the Internet (towards deciding which Akamai server is “close” to the user). user CNN Internet Akamai Server
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Think Distributed Mr. and Ms. B 132.12.16.64 IP street Interland A?
a pointer used by the algorithm Mr. and Ms. B IP street Interland A? A B a pointer used by the algorithm (one per node, initially pointing at the node itself) A Address “known” to Node A (“knowledge graph”)
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When the Algorithm is started
C A D B Weakly connected directed graph a pointer used by the algorithm (one per node, initially pointing at the node itself) A Address “known” to Node A (“knowledge graph”)
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Algorithm Actions C A D C B Node A learns C’s addr. From B,
thus, directed edge (A C) is added to knowledge graph.
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Algorithm Actions C A D C B Node A learns C’s addr. From B,
thus, directed edge (A C) is added to knowledge graph. (2) Node D who knows of C, change PTR to point at C, thus, pointer graph changes. D
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Algorithm Actions change C A D C B Node A learns C’s addr. From B,
thus, directed edge (A C) is added to knowledge graph. (2) Node D who knows of C, change PTR to point at C, thus, pointer graph changes. D
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Algorithm’s result pointers form star, knowledge graph is strongly connected, Plus, possibly, additional links (possibly clique) .
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Model [HLL99] - synchronous (not necessary for our alg)
- simultaneously start (for our alg: just “close”) - complete comm. Graph Complexity: #Msgs (connections [HLL99]), #bits (#pointers*log n), time (#rounds)
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Motivation (2) Gnutella
Napster server (mp3 music files) I have “Madonna” I want “Love Song” I have “Love Song”
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Motivation (2) Gnutella
Napster server Ask A A I want Love Song I have Love Song
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Motivation (2) Gnutella
Napster server Ask A A I want Love Song
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Motivation (2) Gnutella
Napster server Ask A A Love Song
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Motivation (2) Gnutella vs. Napster
Napster server If the court closes The service collapsed
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Motivation (2) Gnutella vs. Napster
If the court closes The service collapsed Napster server
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Motivation (2) Gnutella vs. Napster
If the court closes the service collapses Napster server
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Motivation (2) Gnutella vs. Napster
Napster server If the court closes the service collapses Gnutella: attempts to solve by having every client=server Same problem: user knows some others find more increase connectivity to withstand disconnections
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Motivation(2) Gnutella
Bob Users get disconnected often Alice Carol David Initially Alice knows only Bob & Carol (personally, or from ICQ, or from Google…) and can connect via them To others they know.
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Motivation(2) gnutella
Users get disconnected often Bob Alice Carol David Initially Alice knows only Bob & Carol (personally, or from ICQ, or from Google…) Alice learned from Carol how to reach David, so that when Bob & Carol are not online Alice is still connected.
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Motivation: “Peer to Peer” Applications (P2P)
Akamai Gnutella (originally Nullsoft (Winamp)) 2000 Gpulp: general Purpose Location Protocol (4) Genny (5) Freenet (6) JXTA (Sun Microsystems) April 2001 (7) Retsina: Discovery of Infrastructure in Multi-Agent Systems (CMU)
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This paper [HLL99] deterministic randomized
termination detection no detection O(log n) rounds O(log n) O(n log n) messages O(n log n) O(E log n) bits O(n log n) 2 3
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(1) Shrink tall trees to make them stars [SV82]
Algorithm strategies (1) Shrink tall trees to make them stars [SV82] D E F G H I (2) Merge stars to get one tree (changed from [SV82]) 12 5 (3) Carefully connect weakly connected (explained later; one of the differences from [Shiloach, Vishkin 82])
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Example of a technique taken from [SV82] (Handling tall trees in “pointer graph”)
Shortcuts [SV82] C B A
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the pointer to its grandparent
Handing tall trees in “pointer graph” (cont.) Shortcuts ([SV82] D E F G H I C B A Each child learns the pointer to its grandparent
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Handing tall trees in “pointer graph” (cont.)
Shortcuts D E F G H I C B A
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Add edges to knowledge graph:
Algorithm: finding who to merge with [SV82] D A E,E,F,G,H, I,C E B F C C G H Add edges to knowledge graph: node I, on becoming a child of root D, tells D about C I
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Algorithm (2) handling active star roots
join 5 12 join join 24 3 Star roots ask to connect
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Algorithm (2) handling active star roots
join 5 12 join join 24 3 -An undirected subgraph is created by join Messages. -Each root connects to local minima (ID) root On undirected subgraph.
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Algorithm (2) handling active star roots
5 12 24 -An undirected subgraph is created by join Messages. -Each root connects to local minima (ID) root On undirected subgraph. 3
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Algorithm (2) handling active star roots
12 join 24 7 (note differences from [SV82]) Non-stars do not join 9 20
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Algorithm (2) handling active star roots
Join smallest id- prevents cycles 12 5 join 5 joins 12!!! : smallest id neighbor join join 24 7 3 (only stars join, as opposed to [SV82]) 9 20
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Algorithm (2) handling active star roots
join 5 12 join join 16 join 24 7 3 9 20
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Algorithm (2) handling active star roots
join 5 12 join join 16 join 24 7 3 9 20
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Algorithm (2) handling active star roots
join 5 12 join 16 join join 24 7 3 9 20
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Algorithm handling passive star roots
5 join 24 9 Node 9 is “passive” since it does not know any Node it cannot initiate any joining
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Algorithm handling passive star roots
8 join join 5 12 Node 12 is passive: It does not know Any non-child. It cannot Initiate any progress. join 24 7 3 9 20
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Algorithm handling passive star roots
8 join join 5 12 join 24 7 3 Node 12 joins its lowest “suitor” 3. Suitors of 12 join 3 too. 9 20
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Algorithm: An Example of a Technique different than [SV82] (weakly connected directed graph)
Without an additional technique, may take (n) time: Worst case (only A is active, its star grows by 1 per phase): Phase 1 A
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(weakly connected diagraph)
Without an additional technique, may take (n) time: Worst case (only A is active, its star grows by 1 per phase): A phase 2
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(weakly connected diagraph)
Without an additional technique, may take (n) time: Worst case (only A is active, its star grows by 1 per phase): phase n-1 A
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(weakly connected diagraph)
Prevent (n) time, and still do not send too many messages: i Idea: star root A picks 2 neighbors (not just 1) in phase i. (In phase i there are only n/2 stars) i A Example: i=2 2 =4 i
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(weakly connected diagraph)
Prevent (n) time: Idea: A picks 2 neighbors (not just 1) in phase i. i A Some delicate points: resolving collisions, mixed topologies prove convergence in O(log n) phases
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Lemma: always some active star
Correctness Lemma: No cycles are created (hook on smaller + non-star does not connect) Assured by a new technique: 37 Possible because of Weak connectivity!! 14 3 7 50 30 200 No connection No cycle Lemma: always some active star
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(2) Active star roots merge.
Complexity Two kinds of progress in each phase: A tall tree gets shallower by a constant factor. (2) Active star roots merge. Obstacles: # of star trees may grow because of (1) Trees may get taller because of (2) But (with the right combination) there is a progress in the combination.
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Conclusion improved complexity in all measures (verifies
[HLL99] conjecture, forecasting a simple algorithm with these complexities). Deterministic. Terminates (answers an open problem of Lipton). Further research Adaptive algorithms (vs. “one shot”) Lower bounds? (in [CGK95] O(n) msgs for undirected case).
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