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Published byBrian Maxwell Modified over 5 years ago
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Camera Calibration Coordinate change Translation P’ = P – O
Rotation P’ = R P General transformation P’ = R[P - O] What is a rotation matrix
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Perspective Projection
Projection to normal coordinates A line from (0,0,0) to P Z=1 plane: x = X/Z , y = Y/Z p P Camera as a box. A line from (0,0,0) to P Z=1 plane: x = X/Z , y = Y/Z Lenses
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From normal coordinates to pixels
If focal length is f : x = fX/Z y = fY/Z
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Internal calibration K External calibration O & R
Calibration options: Full calibration M Internal calibration K External calibration O & R
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Calibration Use linear methods to recover M Extract from them K, R , O
What to do about Radial distortion
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Radial Distortion
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Radial distortion Define d as the distance from the center of the image on the normalized image plane
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Radial distortion Solve the whole thing in a non-linear fashion. Bad idea Assume u0 and v0 are known (center of image). Try to get rid of . Solve what you can Return to solve the rest in a non-linear fashion.
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Calibration from checkers pattern
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Calibration from checkers pattern
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Planes Planes have a one-to-one relationship from the world to the image Planes have a one-to-one relationship from two images of the same plane
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Vanishing points
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Vanishing points
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Special cases of If s = 0 then w(1,2)-w(2,1)=0. If fx=fy then w(1,1)=w(2,2). Need less equations. Only two homographies.
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Points and Lines
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Points and Lines
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3 Points on a line
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The fundamental matrix
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