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Literary Terms: Literature
Communications 12
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#32. Setting Setting is the TIME and PLACE of the story
Setting is key to establishing MOOD or EMOTION in a story
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#23. Plot Plot is what happens in a story
See your plot chart notes for details of how a plot works
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26. Point of View The point of view of a story refers to who is telling the story. First Person: Narrator uses “I” Second Person: Narrator uses “you” Third Person/Limited Omniscient: A god-like narrator who follows the thoughts and feelings of one character. Uses “he” or “she” Omniscient: God-like narrator who knows the thoughts and feelings of all characters Dramatic/Objective: The story is told through the actions and dialogue of the characters
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12. Irony Irony is when what happens is the opposite of what is expected. There are a few kinds of irony. Dramatic Irony: The audience knows something that the character does not. Verbal Irony: When the opposite of what is meant is said (basic form: sarcasm) Situational Irony: when the opposite of what was expected happens.
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Dramatic Irony: You know what the farmer does not
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Situational Irony: You’d expect cheetahs to run, not speed-walk.
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Which kind of irony is this?
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16. Narrator The teller of the story
An unreliable narrator is a story teller whose story may be biased and whose views cannot be trusted by the reader
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5. Conflict Conflict is the problem of the story
Two types: External and Internal External: Internal: Person vs. Person Person vs. Self Person vs. Nature Person vs. Society
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39. Theme Theme is the overarching idea or message meant to be communicated to the reader When written about in formal writing, theme should always be communicated as a statement. Eg. One must open one’s heart to love
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38. Symbol A symbol is a person, object, or thing in a piece of writing that represents an idea, concept or emotion. Eg. Lion for courage Symbols may take on different meaning depending upon the context in which they appear
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11. Imagery Imagery is the language in a piece of writing that appeals to the five senses. Sight, sound, touch, taste, smell
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3. Character A character is the player of the story.
Round: Many traits are described Dynamic: The character grows and changes in the course of the story Flat: Few traits are described Static: The character does not grow or change in the course of the story.
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7. Foreshadowing A literary device where the author gives clues or suggestions as to what is going to happen later in the literary work.
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