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Presentation 4 Zach Robertson.

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1 Presentation 4 Zach Robertson

2 Our method Pedro’s method Low threshold, false positive Low threshold, no false positive High threshold, false negative

3 Head Detector Our method Pedro’s Method

4 Train Human Model in 3D We need a good descriptor for depth as good as HOG for RGB What should we use for Depth?

5 Papers Invariant Surface Characteristics for 3d Object Recognition by Besl and Jain Mean curvature and Gaussian Curvature as visible invariant

6 Gaussian Curvature Mean Curvature
Gives where surface is convex, saddle, or flat Indicates surface shape at a pixel Mean Curvature The average of the principal curvatures If zero, minimal surface

7

8 Coded Produce normal vectors Produce mean curvature
Produce gaussian curvature

9 Train SVM There are 9 different possibilities
Only 8 will actually happen Created a histogram of curvature

10 Noise

11 Normal and Curvatures Norm in Z direction Norm in X direction
Norm in Y direction Mean Curvature Gaussian Curvature

12 Fixing Noise Use the median to smooth
Save images in lossless format (such as .png) Changing the range of values from 0 to 255 to 0 to 4000 Allows more detail to be maintain

13 Median Smoothed Gaussian Smoothed

14


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