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Artificial Intelligence In Modern Military Games GameTech 2012

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1 Artificial Intelligence In Modern Military Games GameTech 2012
February 23, 2019 Creative Technologies Inc.

2 Who We Are Creative Technologies Inc. (CTI)
Principals came from the US Army’s Institute for Creative Technologies ( Woman-owned, small business Based in Los Angeles, CA (Hollywood) Company founded in 2000 (entertainment production); full-time defense industry – 2006 Novel, immersive, virtual simulation training solutions

3 What We Do Simulation development and support:
Application development and system integration; team has developed 13 solutions (institutional, desktop and mobile) since 2003 System staffing and support Focus on US Army Customer, Intelligence Community Creative visualization: Concept and scenario development, scripting and storyboarding Film/video production & post production Live demonstration

4 FCS Mobile Demonstration Trailer

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7 JFETS Close Air Support Module
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10 CFFT-Augmented Virtuality

11 Real-World Student Workspace

12 Virtual Student Workspace

13 IARPA – Sirius/Missing

14 DoD Desktop Status Quo Graphics realism
Organic AI: scripting, path-planning, goal-oriented AI, learning behavior, behavior trees – crisp logic Deterministic (with limited stochastic variability) Suitable for force-on-force, doctrinally consistent conflict Constructive sim drivers: Large number of entities Hybrid solution: Command decisions: natural intelligence SAF Blackboard

15 Commercial Directions
Physically realistic characters Avatars react to the world physically (hand on a rail, feet on a sloping surface) Complex audio processing Discussion regarding NPC cognition and states Fuzzy reasoning: Slow on single-thread machines Massively parallel could make it feasible Need to move off single-thread “mindset”

16 Improved Desktop AI: Potential Enablers
Next-gen console General Purpose Graphics Processing Units Dozens of GP GPUs flat memory model Bandwidth: Cloud-based AI computing Wired LTE

17 Support for Fuzzy Reasoning Implementation
More achievable with massively parallel processing than practical conversational agents Fuzzy sets/hedges/quantifiers/rules/policies can be developed by non-engineering domain experts Technology tolerates conflicting expert opinions Emergent NPC behavior that is both non-deterministic and logical

18 Non-deterministic And Sensible
Possible substitute for natural intelligence in C2 Shared resource/lower cost AI calculations: time sensitive…not time critical

19 Recent Example: Adaptive OPFOR
Left 4 Dead: “Applying Behavioral Mathematics to LEFT 4 DEAD” – Dave Mark, 2009, aigamedev.com AI Director – bots dynamically respond to player gameplay Target selection Fuzzy triggers Pattern recognition

20 In Development CTI project assesses player performance in a complex search:

21 Artificial Intelligence In Modern Military Games GameTech 2012
February 23, 2019 Creative Technologies Inc.


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