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Unity’s Standard Shader Physically Based Shading
CSE 3541/5541 Matt Boggus
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Shader Shading – determining color via light and material properties
Shader – (sub)program involved in shading process Examples Vertex shader Pixel or fragment shader CSE 5542 for more on shaders in general Related reading
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Example of Phong Shading
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Unity Standard Shader
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Unity Standard Shader
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Unity Shader “Context” lighting data
Light Mode Comparison - See also
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Unity Shader “Context” Skybox
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Unity Shader “Content”: material data of the object being drawn
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Textures/Maps
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Normal map Geometric primitives example Modeled object example
Modeled object example
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