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My goals Explore systemic game design
Unique play experiences Randomness Player choices Improve my skills with game engines and programming
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CONTEXT Randomnes s Choices Complex Systems Rougelike games
LoZ: Breath of the Wild Randomnes s Rougelike games CONTEXT Choices Kingdom Hearts
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Idea RPG type game Multiplayer Single player
Focus on players affecting each other’s game experience Physical game, like a table top rpg Single player Focus on many options for solving puzzles Digital game, simple graphics Diversity, functionality, relationships, goals
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Methodology Research/ Evaluate Plan Prototyping Playtesting
What already exists? How did my version do? Feedback Results What goals do I have? How do I achieve them? Paper Digital/Physical
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