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Creative Camera Controls and more

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Presentation on theme: "Creative Camera Controls and more"— Presentation transcript:

1 Creative Camera Controls and more
Visual Communication Creative Camera Controls and more

2 Creative Camera Controls
Three standard “shots” of people Close-up Mostly face and shoulders An intimate look at objects, actions, events, people Add emphasis, emotion, detail Medium shot Waist-up Meeting a person; gets us closer to the action Long shot Head to toe Shows environment; gives us more information Introduces a sense of place, time, theme Provide context Sometimes called an establishing shot

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Shots

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Shots

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Shots

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Shots

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Shots

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Shots

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Placing subjects in the frame Rule of thirds Looking room Head room Camera angle Framing

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Placing subjects in the frame Rule of thirds Based on the “golden” rectangle

11 Creative Camera Controls
Placing subjects in the frame Rule of thirds Based on the “golden” rectangle

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Placing subjects in the frame Rule of thirds Divides the frame into thirds Puts an imaginary grid over the frame Place the focal point at an intersection of the grid; place horizon’s on one of the horizontal lines Gets the subject out of the center of the frame, which is static

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Rule of thirds

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Rule of thirds

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Rule of thirds

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Rule of thirds

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Rule of thirds

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Rule of thirds

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Placing subjects in the frame Looking room (leading room) Subjects - people especially - should be looking into the frame rather than “out” of the frame Psychologically the viewer perceives the subject as boxed in a frame Not just for people

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Placing subjects in the frame Looking room

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Placing subjects in the frame Looking room

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Placing subjects in the frame Head room Subjects often need a comfortable amount of space over their heads in a shot - especially in medium and long shots Not as critical in close-ups Too little head room gives the feeling that people are glued to the top of the screen or top of the frame

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Head room

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Placing subjects in the frame Camera angle By raising and lowering a camera, you can subtly influence how the viewer will perceive people, objects and events

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Placing subjects in the frame Camera angle Eye level Subject and viewer are of equal value Routine, pedestrian, functional Often visually boring - status quo Don’t shoot everything from eye level

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Eye level

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Placing subjects in the frame Camera angle High angle Gives the feeling that the subject is inferior, smaller, less important Sometimes referred to as “God’s eye view” Can be effective

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Placing subjects in the frame Camera angle Low angle Gives the feeling that the subject is more important Camera is below subject

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Low angle

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Low angle

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Low angle

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Low angle

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Low angle

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High angle

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High angle

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High angle

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High angle

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Placing subjects in the frame Framing Use natural frames in your shots to direct the eye of the viewer Archways, tree branches, etc.

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Placing subjects in the frame Framing

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Placing subjects in the frame Framing

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Placing subjects in the frame Framing

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Lighting

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Artificial, flourescent light

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Light Quality Direction

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Light Quality Direct light Diffused light

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Light Quality Direct light The sun A studio lamp or a flash Hard light Distinct shadows Harsh Can be very high contrast; deep blacks, white whites Dramatic Strong Bold Angry

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Light Quality Diffused light “soft” light A cloudy day Or a sunny day, but in the shade Usually reflected by clouds, reflective shield No clearly defined shadows Hard to tell where it’s coming from Subtle Less contrast; no deep blacks or white whites

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Direction Front light Side light Backlight; silhouette Top lighting

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Direction Front Light Evenly lights subject from front Shadow will be behind subject Eliminates texture Attached flash is front lighting

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Direction Side light Located to the right or left of subject Often used for portraits Shows texture, adds depth Can be dramatic

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Side light

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Side light

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Side light

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Side light

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Side light

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Side light

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Direction Back light Located behind the subject Extreme backlight becomes a silhouette; separates foreground from background Can give subject a slight glow around edges Can be difficult to get a good exposure Will wash out details in subject

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Back light

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Back light

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Back light

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Back light

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Back light To the extreme is silhouette

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Direction Top lighting Light comes from straight above subject Sunny day at noon Creates terrible shadows on people

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Direction Top lighting

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Direction Bottom lighting Also called monster lighting

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Direction Look for shadows

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Light as an element of design High contrast between light and shadow = drama Low contrast between light and shadow = peacefulness and tranquility

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Shooting outdoors Where’s the sun? Golden hours

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Shooting outdoors Where’s the sun? Avoid times around noon, especially for people

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Shooting outdoors Where’s the sun? Shoot when the sun is at an angle so the shadows aren’t as harsh Golden hours: sunrise to 10 a.m.; 2 or 3 p.m. to sunset

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Shooting outdoors Where’s the sun? Golden hours: sunrise to 10 a.m.; 2 or 3 p.m. to sunset


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