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2017 Defensive Kicking Game
SECTION 6 Kick Game Principles Punt Return (block) PAT-Field Goal Defense (block) Kick Off (Steal)
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Kick game principles – philosophy and goals
O-PRINCIPLES = Numbers + Angles + Field “Go For it on 4th and Go for 2” D-PRINCIPLES = Triple A (Alignment + Assignment + Action) “Go Block Kicks” KICK PHILOSOPHY = use O-D personnel and schemes (stacking) to simplify techniques *STAR Subs = Special Subs (OL & DL will be subbed out for times) KICK GOALS = Aggressive to maintain or gain extra possessions of the ball *KEY STAT (WHY) = More Possessions = More Points (Risk is Worth the Reward) “Turn Game into a Track Meet – Fast and Faster - ALL DAY LONG”
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defensive kick teams *use defensive personnel
“PUNT RETURN = Punt Block-Return (425 + B-F Blitz + Cover 3) *NO STAR Subs *AUTO BLITZ RULE: versus Spread Punt (1 back protector / QB) = B&F IN (A gaps) *AUTO BLITZ RULE: versus Shield Punt (3-2 back protectors / wall) = B&F OUT (B gaps) PAT-FG DEFENSE = PAT-FG Block-Return (425 + B-F Blitz + Cover 3) *B&F BLITZ OUT (B gaps) *NO STAR Subs KICK OFF = Kick Off and Steal *STAR Subs = DT & NG sub out for LBs or Dends *4 Types: Bullet = Big Twrap Grubber = Bubble Pooch = Power Regular = North *4 Directions: Middle = Double Signal Left and Right = Directional
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