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Scenarios and testing
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Seeking Concreteness Abstract Analysis Synthesis Concrete Framework
Imperatives Analysis Synthesis Prototypes Observation Concrete
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User visioning techniques
Personas Storyboards Scenarios Video prototypes Use cases
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Reasons to use them Build a shared understanding
Get a comprehensive view Sell ideas Provide concrete examples for users Prioritize for implementation and testing
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Scenarios at different levels
General setting Day in the life Specific tasks (script)
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Testing at different levels
Paper prototypes Wireframes Screen mockups / clickthroughs (e.g., PowerPoint) Interaction prototype (e.g., Flash) System prototype
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What to test – utility / usability
Heuristic analysis Analytic modeling Open-ended demonstration/interview Structured (scripted) user test Naturalistic use
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References Alan Cooper, About Face
Chapters 5-6, Scenarios and Personas Preece et al. Interaction Design, Chapters , Needs, Design and Construction, Testing Holtzblatt et al., Rapid Contextual Design Chapters – Storyboarding, Testing, Paper Prototype
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