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MMO Lifecycle – scaling with team size

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Presentation on theme: "MMO Lifecycle – scaling with team size"— Presentation transcript:

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2 MMO Lifecycle – scaling with team size
Decouple Work Activities All Depts require programming support Art, QA, Design, Platform Services, Programming Fallout – accurately scheduling programming time is impossible Give each Dept the tools needed to operate autonomously Protect Yourself – Automate With independence comes responsibility Programmers are pulled in multiple directions by competing content provider requirements – give the content providers the tools they need to work autonomously

3 Decouple Examples: UI – scaleform + Flash
Munger – content post processor NWN prototype editor Branched dev Stable branch (content providers) Mainline/Sandboxes (programmers)

4 Protect Yourself Plan Integration points (leave time!) Automated tests
Over invest in tools! Data drive everything you can


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