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Designing Solutions Lesson 10: Brainstorming Solutions

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1 Designing Solutions Lesson 10: Brainstorming Solutions
Year 5 Art, Materials and Technology

2 Designing Solutions Lesson 10: Brainstorming Solutions
Year 5 Art, Materials and Technology Change to insert

3 Rapid Review Place the steps of the design process in the correct order. A: B: C: D: E: 1. 2. 3. 4. 5. Share Investigate Reflect Brainstorm Brainstorm Make and test Investigate Reflect Make and test Share

4 Rapid Review A: Stronger materials B: Pretty colours
Choose suitable criteria to improve this bag’s usefulness. A: Stronger materials B: Pretty colours C: Zippers to close D: Air holes in the sides

5 Learning Objective We will brainstorm design solutions to a problem.
brainstorm = think of ideas

6 Activating Prior Knowledge
We will brainstorm design solutions to a problem. Which image shows an effective design solution to a problem? A B TG: “Read With Me, today we will…” Optional question. Tell your partner about another effective design solution to a problem.

7 Concept Development We will brainstorm design solutions to a problem. Design solutions to a problem need to be well planned. I want something to sit on off the ground. Now I’ll make it. = Key academic vocabulary comes from the learning objective. E.g. We will describe the style of… Definition: Style is… Gesture optional for definition. True or False? Making our first idea always works.

8 Concept Development We will brainstorm design solutions to a problem. Design solutions to a problem need to be well planned. I want something to sit on off the ground. I will find out more about the problem. I will write down and draw my ideas. Now I’ll make my best idea. = Key academic vocabulary comes from the learning objective. E.g. We will describe the style of… Definition: Style is… Gesture optional for definition. True or False? Planning design solutions well helps make better products.

9 Concept Development We will brainstorm design solutions to a problem. Once we’ve investigated an issue, we can plan products to fix it by brainstorming solutions. 1. Investigate 2. Brainstorm 3. Make and test 4. Reflect 5. Share Find out about the problem. Write down and draw our ideas. Use materials to try our product. Think about how well it worked. Show and tell others our product. True or False? We can plan to fix a product by writing down and drawing our ideas.

10 Skill Development To brainstorm design solutions to a problem, we:
Look at the design brief and checklist Think of and write down ideas Draw and label solutions Choose the best design. What’s the skill? Pick 3 x non-volunteers. True or False? When brainstorming design solutions, we only draw our ideas.

11 Skill Development New Lunch Box
To brainstorm design solutions to a problem, we: Draw and label solutions New Lunch Box Strong materials Steel Hard plastic Wood. No leaking Lid with latch Rubber between walls and lid Food separate Walls between foods. More sections Four sections in the middle. What’s the skill? Pick 3 x non-volunteers. Tell your partner why I looked back at the ideas I’d written down.

12 Skill Development To brainstorm design solutions to a problem, we:
Draw and label solutions Titles Drawings Labels What’s the skill? Pick 3 x non-volunteers. Tell your partner why I labelled my drawings.

13 Skill Development □ Food separate □ Strong materials □ No leaking
To brainstorm design solutions to a problem, we: Choose the best design. Checklist □ Food separate □ Strong materials □ No leaking □ Four or more sections What’s the skill? Pick 3 x non-volunteers. Tell your partner how I chose my best design.

14 Guided Practice Classroom Bin
To brainstorm design solutions to a problem, we: Draw and label solutions Classroom Bin ______________ What’s the skill? Pick 3 x non-volunteers. Tell your partner why we looked back at the ideas we’d written.

15 Guided Practice Classroom Bin Top view End view
To brainstorm design solutions to a problem, we: Draw and label solutions Classroom Bin Top view End view What’s the skill? Pick 3 x non-volunteers. Tell your partner why we labelled our drawings.

16 Guided Practice Top view End view Classroom Bin
To brainstorm design solutions to a problem, we: Draw and label solutions Top view End view Classroom Bin What’s the skill? Pick 3 x non-volunteers. Tell your partner why we drew and labelled a second design solution.

17 Guided Practice □ _________________
To brainstorm design solutions to a problem, we: Choose the best design Checklist □ _________________ What’s the skill? Pick 3 x non-volunteers. Tell your partner how we chose our best design.

18 Relevance We will brainstorm design solutions to a problem.
Helps us to think of and choose better design ideas. Helps us to make sure we solve the problem. Tell your partner another reason why it is important to know how to brainstorm design solutions to problems.

19 Closure/ Independent Practice
To brainstorm design solutions to a problem, we: Draw and label solutions Maths Game ______________ Tell your partner one thing you’ve learned today about brainstorming design solutions to a problem.

20 Closure/ Independent Practice
To brainstorm design solutions to a problem, we: Draw and label solutions Top view End view Maths Game Explain your drawings and labels to your partner.

21 Closure/ Independent Practice
To brainstorm design solutions to a problem, we: Choose the best design Checklist □ _________________ Extended Thinking: Draw and label a third solution, trying to make the one you chose even better.


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