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Creating cooperating objects
Object interaction Creating cooperating objects 1.0
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A digital clock Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Abstraction and modularization
Abstraction is the ability to ignore details of parts to focus attention on a higher level of a problem. Modularization is the process of dividing a whole into well-defined parts, which can be built and examined separately, and which interact in well-defined ways. Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Modularizing the clock display
One four-digit display? Or two two-digit displays? Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Implementation - NumberDisplay
public class NumberDisplay { private int limit; private int value; Constructor and methods omitted. } Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Implementation -ClockDisplay
public class ClockDisplay { private NumberDisplay hours; private NumberDisplay minutes; Constructor and methods omitted. } Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Object diagram Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Class diagram Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Primitive types vs. object types
SomeObject obj; object type int i; primitive type 32 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Primitive types vs. object types
SomeObject a; SomeObject b; b = a; int a; int b; 32 32 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Source code: NumberDisplay
public NumberDisplay(int rollOverLimit) { limit = rollOverLimit; value = 0; } public void increment() value = (value + 1) % limit; Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Source code: NumberDisplay
public String getDisplayValue() { if(value < 10) return "0" + value; else return "" + value; } Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Objects creating objects
public class ClockDisplay { private NumberDisplay hours; private NumberDisplay minutes; private String displayString; public ClockDisplay() hours = new NumberDisplay(24); minutes = new NumberDisplay(60); updateDisplay(); } Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Method calling public void timeTick() { minutes.increment();
if(minutes.getValue() == 0) { // it just rolled over! hours.increment(); } updateDisplay(); Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Internal method /** * Update the internal string that
* represents the display. */ private void updateDisplay() { displayString = hours.getDisplayValue() + ":" + minutes.getDisplayValue(); } Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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ClockDisplay object diagram
Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Objects creating objects
in class NumberDisplay: public NumberDisplay(int rollOverLimit); formal parameter in class ClockDisplay: hours = new NumberDisplay(24); actual parameter Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Method calls internal method calls updateDisplay();
… private void updateDisplay() external method calls minutes.increment(); Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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object . methodName ( parameter-list )
Method calls (2) object . methodName ( parameter-list ) Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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Concepts abstraction modularization classes define types class diagram
object diagram object references primitive types object types object creation overloading internal/external method call debugger Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling
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