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TOI Unity 5.0 Per-Subscriber Conversation Settings.

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Presentation on theme: "TOI Unity 5.0 Per-Subscriber Conversation Settings."— Presentation transcript:

1 TOI Unity 5.0 Per-Subscriber Conversation Settings

2 New Per-Subscriber Conversation Settings
TOI Unity 5.0 New Per-Subscriber Conversation Settings Jason Swager UCBU Unity Developer

3 Module Introduction This module will cover some of the new per-subscriber conversation features in Unity Some of the settings are new settings that can be accessed via the SA. NOTE: Some of these settings may also be also available in the CPCA. Those will be discussed in a different TOI.

4 New Per-Subscriber Conversation Settings

5 Per-Subscriber Conversation Settings
List of new per-subscriber settings Phone Command Interdigit Timeout Address First – Record First Fast-Forward and Rewind Times Messages sent upon hangup

6 Per-Subscriber Conversation Settings (cont.)
Phone Command Interdigit Timeout Now exposed on the SA on a per-subscriber basis. In 4.2, this was hidden from the SA and only accessible from Bulk Edit.

7 Per-Subscriber Conversation Settings (cont.)
Address First – Record First Originally a system-wide setting in 4.2, this setting is now a per-subscriber settings.

8 Per-Subscriber Conversation Settings (cont.)
Fast-forward and Rewind Times For those subscriber that want fine-tune control over the length of their fast-forward and rewind jumps.

9 Per-Subscriber Conversation Settings (cont.)
Messages sent upon hangup Enabled by default, this is there for those people that want to explicitly send each message.

10 Q&A

11


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