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Notes on AI for Games text (and Behavior Trees)
CSE 3541/5541 Matt Boggus
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AI engine
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Decision making (ex: reacting to vision tests)
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Movement (ex: steering and pathfinding)
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Reflex agent Figure from
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Types and decisions Vector pointing in a similar direction to another
(dot product)
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Decision tree if(…) { if(…) { agentState = Attack; } else if(…) { agentState = Move; } else { agentState = Attack; } } if(…) { agentState = Creep; }
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Behavior Tree Figures from
And
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State machine vs. behavior tree
Figures from
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