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Cooper Part II Making Well-Behaved Products Visual Design

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Presentation on theme: "Cooper Part II Making Well-Behaved Products Visual Design"— Presentation transcript:

1 Cooper Part II Making Well-Behaved Products Visual Design
Jeff Offutt SWE 632 User Interface Design and Development Cooper Ed4, Ch 17 (abbreviated version)

2 Color Wheel – Opposites
See the Java Applet color wheel at: 25-Feb-19 © Jeff Offutt

3 Color Contrast Relative brightness of signal over background
Greater contrast – better perception Opponent colors yield better contrast (orange:blue, red:green) Dark on light has better contrast than light on dark This is true on paper and on computer screens This effect is reversed when projecting 25-Feb-19 © Jeff Offutt

4 Color Contrast Relative brightness of signal over background
Greater contrast – better perception Opponent colors yield better contrast (orange:blue, red:green) Dark on light has better contrast than light on dark This is true on paper and on computer screens This effect is reversed when projecting 25-Feb-19 © Jeff Offutt

5 Color Guidelines Avoid highly saturated opponent colors at the same time Use opponent colors for higher contrast (emphasis) Do not use blue for text, thin lines, and small shapes Older users need more brightness Use brighter, spectrum-centered colors for text (black, white, yellow, red) Do not require color discrimination in small areas Use color for relative differences, but not numeric information Use greater intensity for hues that indicate larger amounts Use two different background colors to split screen 25-Feb-19 © Jeff Offutt

6 More Color Guidelines Use color to categorize information and controls
Group elements using a common background color Use color to indicate “regions” in web sites Use similar colors to imply similar meanings Use brightness and saturation for highlighting The same color may have different meanings in different cultures Use redundant coding of shape and color Round / green for beginners Square / blue for intermediate Diamond / black for advanced 25-Feb-19 © Jeff Offutt

7 VIM with HTML HTML tags Attributes Content Comments Values 25-Feb-19
© Jeff Offutt

8 Clutter is a tax on people who pay attention to details
Avoid too many visual elements Clutter uses up mental energy Both in messy rooms and in messy UIs Avoid complicated visual elements Smaller and simpler is usually better Leverage: A visual element that has multiple purposes An icon that indicates type and that can be opened Clutter is a tax on people who pay attention to details 25-Feb-19 © Jeff Offutt

9 Principles of Visual Design
Enforce visual comparisons Show causality Ensure the quality, relevance and integrity of the content Show things adjacently in space, not stacked in time Do not de-quantify quantifiable data 25-Feb-19 © Jeff Offutt

10 Visual Element Summary
A visual interface must be based on visual patterns Good visual design is “clear thinking made visible” (Tufte) 25-Feb-19 © Jeff Offutt


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