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Games CSE 473 – Autumn 2003
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Alpha-Beta Pruning
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Alpha-Beta MiniMax MinVal(state, alpha, beta){
if (terminal(state)) return utility(state); for (s in children(state)){ child = MaxVal(s,alpha,beta); beta = min(beta,child); if (alpha>=beta) return child; } return beta; alpha = highest value choice along any path for MAX beta = lowest value choice along any choice for min
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Alpha-Beta MiniMax MaxVal(state, alpha, beta){
if (terminal(state)) return utility(state); for (s in children(state)){ child = MinVal(s,alpha,beta); alpha = max(alpha,child); if (alpha>=beta) return child; } return alpha; alpha = highest value choice along any path for MAX beta = lowest value choice along any choice for min
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Alpha-Beta Pruning pruned (1) call MaxVal(B,10,…) (3)
(2) MinVal(C1…) returns 20 (6) beta=15 alpha=20 alpha>=beta true! immediately return to B B (4) call MinVal(C2,20,…) pruned (5) call MaxVal(D,20,…) returns 15
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Effect of Alpha-Beta Pruning
Best case: reduces number of nodes searched from O(bd) to O(bd/2) Can double depth of search Using good static evaluation function to order children gets close to best case in practice
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Evaluation Functions eval(s) = w1 * material(s) + w2 * mobility(s) + w3 * king safety(s) + w4 * center control(s) + ... In practice MiniMax improves accuracy of heuristic eval function But one can construct pathological games where more search hurts performance! (Nau 1981)
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Learning Weights
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Learning New Features Search for common patterns
Logistello (Buro 1997)
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End-Game Databases Ken Thompson – all 5 piece end-games
Lewis Stiller – all 6 piece end-games Refuted common chess wisdom: many positions thought to be ties were forced wins – 90% for white! Is perfect chess a win for white?
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The MONSTER White wins in 255 moves (Stiller, 1991)
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Deep Blue wins - 1997 (3 wins, 1 loss, 2 draws)
Kasparov vs. Deep Blue IBM team led by JC Tan 32 RISC processors VLSI chess engines 200 million positions per second 16 plies Deep Blue wins (3 wins, 1 loss, 2 draws) Kasparov Speaks!
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Kasparov vs. Deep Junior
Israeli programmers Amir Ban & Shay Bushinsky 2M positions/sec 8 CPU, 8 GB RAM Win2000 15 plies Strongest program ever! Buy it for $100! Deep Junior – August 2, 2003 Match ends in a 3 / 3 tie!
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