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Thesis Presentation Supervisor: Prof. Jörg Ott Student: Junxi Yin Espoo, 11.21.2012
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Topic Mobile Implementation of Floating Content Service
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Outline Introduction Delay-tolerant Networking Floating Content Service Application Design and Implementation Test and Evaluation Conclusion and Future Work References Appendix
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Background Scenarios where traditional Internet is not working well Flea market Travelling Rural areas Supermarket Developing countries …
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Background Why DTN in mobile? Development of DTN technology Growing mobile market (Cheaper devices) Growing usage of mobile devices Growing usage of location service Open source sw and tools
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Objective 1. Theoretical studies 2. Simulations 3. Implementation and test
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DTN DTN=Delay-Tolerant Networking [1] Designed for extreme conditions Protocol Data Unit - Bundle Convergence Layer Custody Transfer Store-and-Forward
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Data is stored throughout the network and forwarded when a better chance comes in hopes that it will eventually reach its destination – Opportunistic Communication
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Floating Content Service A DTN-based localized information sharing service exclusively dependent on mobile phones and other mobile devices. [2] As long as there are enough supportive mobile devices around in the anchor zone to replicate and store a piece of content, it floats.
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Replication Probability Replication Probability According to Distance from Message Center Since replication is based purely on the location of nodes, in a simple case, every node in the anchor zone should have a copy of the item. In practice, the replication works as follows.
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Simulations ONE Simulator=Opportunistic Network Environment simulator -Written in Java -Agent-based, discrete event, network simulator -Support Mobility Models -Several built-in DTN routing algorithms [3] More Information: http://www.netlab.tkk.fi/tutkimus/dtn/theone/
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Location Error Consideration Performance of Floating Content Service without Location ErrorPerformance of Floating Content Service with Location Error Please refer to Floating Content: Information Sharing in Urban Areas to get more details about the performance of Floating Content service
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A Closer Look Compared floating performance as a function of lifetime Conclusion: The location error has very limited effect to the performance of Floating Content application
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System Design
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System Implementation Open source tools, no costs at all. Java Android Floating Content API SQLite Database XML
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Action Flow
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Screenshots
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Test Results Transfer Speed of Floating Content Service between Two Devices The transmission speed using Floating Content service is similar with the actual Wi-Fi speed between only two devices.
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Future Work Deploy a systematic testbed to better evaluate the performance of Floating Content service in a real world environment Better user interface design
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References [1] Forrest Warthman, Delay-Tolerant Networks (DTNs), A Tutorial, May 2003. [2] J. Kangasharju, J. Ott, and O. Karkilahti, Floating Content: Information Availability in Urban Environments, in Proc. of IEEE Percom 2010, Work in Progress session, March 2010. [3] A. Keränen, J. Ott, and T. Kärkkäinen, The ONE Simulator for DTN Protocol Evaluation, in SIMUTools 09:Proceedings of the 2 nd International Conference on Simulation Tools and Techniques, NewYork, NY, USA: ICST, 2009.
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Thank You ! Junxi Yin junxi.yin@aalto.fi
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