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Teaching a Second Language:

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Presentation on theme: "Teaching a Second Language:"— Presentation transcript:

1 Teaching a Second Language:
An Interactive Approach Kevin Jaquez Advisor: Prof. Aaron Cass Customer: Prof. Daniel Mosquera 2/28/2019

2 The Problem Monotony in the Classroom Goals
In search for an interactive medium to relate material to students Stimulating some interest in students A break in daily routine New ways to assess the students’ progress Goals Create an interactive online puzzle tool that students can use to aid in learning a new language Create a means to assess progress Ability for full customization by professor 2/28/2019

3 List of Puzzles I. Matching, concentration, word search puzzle, and flashcards.   II. Challenge board.   Score points by answering questions correctly. For one or two players. Challenge board is now available in both Flash and HTML formats. (similar to Jeopardy) III. Jumbled words.   Unscramble the letters to guess a word or phrase. IV. Columns.   Draw a line between the matching terms in the columns V. Hangman.   Guess the letters in a hidden word or phrase. Hangman is now available in both Flash and HTML formats. VI. Patterns.   Complete the pattern by choosing the correct item from each group. 2/28/2019

4 The Puzzle Engine Fill In Question: First Letter of the Alphabet ____
2/28/2019

5 The Puzzle Engine Early Prediction Problems
It should allow the user to combine any or all of the puzzles in a single page or instance It should check the validity of the puzzles Only anticipated a basic and advanced types of puzzles Problems Definition of the puzzle engine was too vague 2/28/2019

6 The Puzzle Engine Second Revision Each puzzle is defined Behavior
Data types 2/28/2019

7 The Puzzle Engine Basic puzzles Radio puzzles Grid puzzles
One input/output type Fill-In Radio puzzles Various outputs, one input Multiple Choice Grid puzzles Various outputs and inputs in a grid system Matching, Concentration Privileged puzzles Various outputs and inputs in a grid system using elements from basic puzzles Crossword 2/28/2019

8 Complexity vs. Time New puzzle types makes more complex combination possibilities Too many compatibility issues Need a deliverable package for customer 2/28/2019

9 The Puzzle Engine Implemented
Allows for the collection of different puzzles to be administered as one activity Allows flexibility for future additions CLASSES ACTIVITIES assigned collection PUZZLES d MULTIPE CHOICE FILLIN TRUE/FALSE 2/28/2019

10 Actual Product Technologies used Java Server Faces JavaScript
MySQL Database 2/28/2019

11 Future Work Addition of more complex puzzles Revision of Puzzle Engine
Sophisticated progress monitoring tool 2/28/2019

12 Questions? 2/28/2019


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