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Getting Started with Unity

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Presentation on theme: "Getting Started with Unity"— Presentation transcript:

1 Getting Started with Unity

2 Agenda What Is UnityScript? Prerequisites System requirements
Meet Unity Setting Up the Development Environment Create a Unity account

3 What Is UnityScript? UnityScript is a .NET-based dialect of JavaScript. The syntax is similar to the popular web dialect of JavaScript. For practical purposes, this means Code snippets of JavaScript found on Internet searches may not work if they weren’t written specifically for Unity, and There is no speed or performance difference among C#, UnityScript, and Boo, all of which are supported by Unity.

4 Prerequisites No programming, game development, or graphic art experience is required. You must enjoy learning—this is a rapidly advancing field, so there is always something new to learn.

5 System requirements

6 Meet Unity First things first: The Unity web site is

7 Meet Unity

8 Setting Up the Development Environment

9 Installation

10 Installation

11 Installation

12 Installation

13 Create a Unity account

14 Create a Unity account

15 Create a Unity account

16 Game Programming 101

17 Agenda Unity Home Create project Hello World project
Getting Started with Hello world

18 Unity Home

19 Learn

20 Create new project

21 Appearance of the new project in the Unity editor interface

22 Getting Started with Helloworld

23 Hit the play button to start the game.
The pause button is to the right of the play button. The button to its right is used in testing to step forward through the game.

24 Layers and Layout drop-down menu controls

25 Move, Rotate, and Scale tool selectors

26 Game View You’ve already used the Game view to play game. You will use the Game view frequently because game development is an iterative process. This means that you will constantly repeat the steps of building your game one piece at a time, testing that piece by playing it in the Game view, making adjustments, then testing again until you are satisfied it is working the way you want it to before adding the next piece.

27 Game View

28 Scene View In the early days games were created completely from code.
A great deal of the power of Unity to create beautiful games much faster lies in using intuitive tools such as the Scene view, where you can visually build your game from the environment on up to positioning game objects.

29 Scene View

30 Inspector The Inspector panel contains the settings for every game object, asset, and editor preference. It is context sensitive, meaning that it changes depending upon what you have selected in the Unity editor. You may have noticed the contents of the Inspector changing between selections.

31 Inspector

32 Project Panel All of the assets that make up your game are stored in the Project Panel. You can create new assets or import them from other sources such as the Asset Store. Do not use your operating system for moving files within your Unity project. Unity keeps track of where these are stored in its internal project file library, and how you move or edit them with the Project panel.

33 Project Panel

34 Console The console displays output from your game during the development process such as messages, warnings, and errors

35 Console

36 The Unity Preferences

37 The Unity Preferences

38 Unity Preferences: Colors menu and color picker

39 Back to Helloworld Code

40 new GameObject

41 New GameObject in the Unity editor

42 Create new script

43 Create new script

44 Create new script

45 Create new script

46 Create new script

47


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