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Getting Started with Unity
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Agenda What Is UnityScript? Prerequisites System requirements
Meet Unity Setting Up the Development Environment Create a Unity account
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What Is UnityScript? UnityScript is a .NET-based dialect of JavaScript. The syntax is similar to the popular web dialect of JavaScript. For practical purposes, this means Code snippets of JavaScript found on Internet searches may not work if they weren’t written specifically for Unity, and There is no speed or performance difference among C#, UnityScript, and Boo, all of which are supported by Unity.
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Prerequisites No programming, game development, or graphic art experience is required. You must enjoy learning—this is a rapidly advancing field, so there is always something new to learn.
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System requirements
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Meet Unity First things first: The Unity web site is
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Meet Unity
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Setting Up the Development Environment
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Installation
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Installation
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Installation
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Installation
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Create a Unity account
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Create a Unity account
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Create a Unity account
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Game Programming 101
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Agenda Unity Home Create project Hello World project
Getting Started with Hello world
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Unity Home
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Learn
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Create new project
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Appearance of the new project in the Unity editor interface
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Getting Started with Helloworld
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Hit the play button to start the game.
The pause button is to the right of the play button. The button to its right is used in testing to step forward through the game.
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Layers and Layout drop-down menu controls
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Move, Rotate, and Scale tool selectors
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Game View You’ve already used the Game view to play game. You will use the Game view frequently because game development is an iterative process. This means that you will constantly repeat the steps of building your game one piece at a time, testing that piece by playing it in the Game view, making adjustments, then testing again until you are satisfied it is working the way you want it to before adding the next piece.
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Game View
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Scene View In the early days games were created completely from code.
A great deal of the power of Unity to create beautiful games much faster lies in using intuitive tools such as the Scene view, where you can visually build your game from the environment on up to positioning game objects.
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Scene View
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Inspector The Inspector panel contains the settings for every game object, asset, and editor preference. It is context sensitive, meaning that it changes depending upon what you have selected in the Unity editor. You may have noticed the contents of the Inspector changing between selections.
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Inspector
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Project Panel All of the assets that make up your game are stored in the Project Panel. You can create new assets or import them from other sources such as the Asset Store. Do not use your operating system for moving files within your Unity project. Unity keeps track of where these are stored in its internal project file library, and how you move or edit them with the Project panel.
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Project Panel
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Console The console displays output from your game during the development process such as messages, warnings, and errors
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Console
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The Unity Preferences
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The Unity Preferences
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Unity Preferences: Colors menu and color picker
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Back to Helloworld Code
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new GameObject
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New GameObject in the Unity editor
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Create new script
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Create new script
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Create new script
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Create new script
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Create new script
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