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MYF Spread 102 2012
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Miscellaneous Words and Meanings
Rodeo - Rollout right Lasso - Rollout left Early - (Trips Right) Moves H to right side inside of Z. Flip - (Trips Left) Moves Z to left side and inside of X. Empty - Shotgun with empty backfield. (Ace with Trips Right or Left) Blue / Green - Shotgun with two backs in the backfield (H & F) Solid - Play action fake away from screen Jailbreak - screen where o-line vertical sets and whiffs Other Terms Not In Use: Bo, Yo, Late, Left, Cop, Squeeze, Flame, Fire, Black, Brown, Orange, Rip, Flop
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ACE 2 X 2 FOUR WIDE X AND Y ON THE BALL Z AND H OFF THE BALL
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ACE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
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EARLY EARLY IS TRIPS TO THE RIGHT
H MOVES TO RIGHT SIDE BETWEEN Z AND Y (Y,H,Z) ALL OTHER WORDS CAN BE APPLIED TO MODIFY
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EARLY 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
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FLIP FLIP IS TRIPS TO THE LEFT
Z MOVES TO LEFT SIDE BETWEEN X AND H (X,Z,H) ALL OTHER WORDS CAN BE APPLIED TO MODIFY
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ACE FLIP (Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q
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EMPTY EMPTY -Means Ace with F moving out of the backfield to slot between 2 receivers on right or left (Trips) Samples below: F TO THE RIGHT BETWEEN Y AND Z if Empty Right call F TO THE Left BETWEEN X AND H if Empty Left call
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(Ace with F on Right side between Y and Z)
EMPTY RT (Ace with F on Right side between Y and Z) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Q F Z
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(Ace with F on Left side between H and X)
EMPTY LT (Ace with F on Left side between H and X) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F H Q Z
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COLORS ALL COLORS ARE TWO BACK FORMATIONS BLUE/GREEN – SHOTGUN 2 BACK
Not in use (utilize Madison Core Offense): ORANGE – REGULAR I FORMATION BLACK/BROWN – OFFSET I
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BLUE TWO BACK SHOTGUN H IS TO THE LEFT
REMEMBER THE H GOES TO THE SIDE OF THE SECOND LETTER IN THE COLOR, HERE THE LETTER IS L.
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BLUE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H Q F
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GREEN TWO BACK SHOTGUN EXACT SAME AS BLUE EXCEPT, H IS ON THE RIGHT
THE SECOND LETTER TELLS HIM WHERE TO GO R
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GREEN 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z F H Q
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DART EXACT SAME AS ACE EXCEPT H AND X SWITCH PLACES
X IS STILL ON LOS AND H IS STILL OFF LOS
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DART 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q
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EARLY FLIP 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q
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SHALLOWS Hot , Shallow, Dig, Shoot CONCEPT:
Pre-snap Post and Go if “0” cover or grass - Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.)
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EMPTY LT 90 X SHALLOW PRE PRE 2 3 1 HOT X Y F H Z Q 2 0 2 0 1 5 1 5
2 0 PRE 2 0 PRE 1 5 1 5 2 1 0 1 0 5 3 1 5 HOT X Y F H Z Q
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EMPTY RT 90 Z SHALLOW PRE PRE 2 3 1 HOT X Y Z H F Q 2 0 2 0 1 5 1 5
2 0 2 0 PRE PRE 1 5 1 5 2 1 0 1 0 5 3 1 5 HOT X Y Z H F Q
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MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot) Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route.
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ACE 92 MESH 2 0 2 0 1 1 5 1 5 2 1 0 1 0 5 3 5 5 Y X H Z F Q 4
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EMPTY RT 92 Z MESH 2 0 2 0 1 1 5 1 5 1 0 1 0 4 2 5 5 5 Y X H F Z 3 Q
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EARLY 92 MESH 1 2 0 2 0 1 5 1 5 1 0 1 0 4 2 5 5 3 Y X H Z 5 F Q
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FAST SCREEN & SOLID SCREEN PLAYS
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ACE 41 Fast Screen Catch, Grip & Rip 1 Y X Z H F Q 2 0 2 0 1 5 1 5 1 0
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip
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EARLY 41 Solid Screen RT 1 Y X H Z Q F *** Can also run Ace Lt 51 2 0
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 Q F *** Can also run Ace Lt 51
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BLUE 41 Fast Screen Catch, Grip & Rip 1 Y X Z H F Q 2 0 2 0 1 5 1 5
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z 1 H F Q Catch, Grip & Rip
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ACE 41 GO (FOX) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H Q F Pump & Go
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ACE 51 Fast Screen Catch, Grip & Rip 1 Y X Z H F Q 2 0 2 0 1 5 1 5 1 0
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip
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ACE 51 Go (Fox) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H F Q Pump & Go
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JAILBREAK PLAYS
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ACE 41 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y Z X H 1 F Q
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EARLY 42 JAILBREAK 1 X Y H Z Q F *** Can also run Ace Lt 52 Jailbreak
2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z 1 Q F *** Can also run Ace Lt 52 Jailbreak
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EARLY 41 JAILBREAK 1 Y X H Z F Q *** Can also run Ace Lt 51 Jailbreak
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 F Q *** Can also run Ace Lt 51 Jailbreak
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BUBBLE PLAYS
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EARLY 43 BUBBLE 1 Y X Z H Q F *** Can also run Ace Flip 53 Bubble 2 0
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 Q F *** Can also run Ace Flip 53 Bubble
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ACE FLIP 53 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q
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EMPTY RT 43 BUBBLE 1 X Y F Z H Q *** Can also run Empty LT 53 Bubble
2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F Z H 1 Q *** Can also run Empty LT 53 Bubble
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BLUE / GREEN PLAYS
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BLUE TIGHT 92 PST-WHL 2 1 3 4 5 Y X Z H F Q 2 0 2 0 1 5 1 5 1 0 1 0 5
2 0 2 0 2 1 1 5 1 5 1 0 1 0 3 4 5 5 5 Y X Z H F Q
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24 LEAD RIGHT FS SS W M C S C DE 1 3 DE Y X Z H F Q
H,X,Z,Y- STALK BLOCK RT- BLOCK DE RG- BLOCK 3 TECHNIQUE C- BLOCK NOSE (1 TECH) TO WILL LG- BLOCK 1 TECHNIQUE TO WILL LT- BLOCK DE F- LEAD BLOCK THROUGH 4 HOLE AND BLOCK MIKE Q- FOLLOW F THROUGH 4 HOLE
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35 LEAD LEFT FS SS W M C S C DE 1 3 DE X Y Z H F Q RT- BLOCK DE
RG- BLOCK 3 TECHNIQUE C- BLOCK MIKE LG- BLOCK 1 TECHNIQUE LT- BLOCK DE Z- STALK #1 Y- STALK #2 H- LEAD BLOCK WILL THROUGH 3 HOLE F- SLIDED TO Q, DOWNHILL, FOLLOW H Q- GIVE TO F
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BLUE FLIP (FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)
2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H F Q
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EARLY 94 RODEO PRE 2 0 2 0 1 1 5 1 5 2 1 0 1 0 4 5 5 3 X Z Y H F Q
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High (Corner or Post), Low,
HI-LO CONCEPT: High (Corner or Post), Low, Check Down Corner, in-out (hot), Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in)
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EARLY 91 RIGHT H-SLUGO 1 2 4 PRE X Y H Z F Q 2 0 2 0 1 5 1 5 1 0 1 0 5
2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 2 5 4 X Y H Z F Q
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ACE 91 DBL X-SLUGO 1 2 3 3 PRE Y X H Z F Q
2 0 PRE 2 0 1 5 1 5 1 0 1 0 3 5 5 3 Y X H Z F Q *** Can also run Ace 91 DBL Z Slugo
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ACE LASER F 2 0 2 0 1 5 1 5 1 0 1 0 41 Solid 5 5 Y X Z H 2 F Q 1
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TRAP PLAYS
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