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Discussion Nedas Matulionis 09/07/2018.

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1 Discussion Nedas Matulionis 09/07/2018

2 Usability Testing Quantitative Qualitative
Formal interaction with the user Statistically significant Data analysis is important Huge user participant number More informal and personal feedback Statistical analysis is not needed, yay! Identical to actual user experience Fewer participant number

3 Why does it work? Why it is not popular?
All sites have problems, even Amazon Most of the serious problems are easy to find It makes you a better designer Why it is not popular? Usability testing requires time Reluctance to show work before it is done

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5 The 4 step process: Welcome Questioning Tour Tasks

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7 What problems did you guys notice?

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9 “The Big Honkin’ Test vs. Do-It-Yourself Testing
Time spent for testing When the tests are done Number of tests Number of participants Who are the participants Where are the tests done Who is watching Reporting Who identifies the problems Purpose Recording a video Costs “The Big Honkin’ Test vs. Do-It-Yourself Testing

10 “We don’t have enough done yet.”
Common Excuses “It’s too rough.” “Why waste people’s time looking at something we know we’re going to change?” “We don’t have enough done yet.”

11 Testing your existing site Testing other people’s test
Testing wireframes Testing page designs Testing the sketch on the napkin

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13 Make tasks to scenarios
List of tasks Make tasks to scenarios Don’t allow to use search or other sites Pilot test

14 Norman, “Knowledge in the Head and in the World”

15 Imprecise knowledge can come from:
Knowledge is both in the head and in the world Great precision is not required Natural constraints exist in the world Knowledge of cultural constraints and conventions exists in the head

16 Declarative knowledge
Procedural knowledge

17 Constraints Simplify Memory
“The constraints by themselves are often not sufficient to determine the proper reassembly of the device – mistakes do get made – constraints reduce the amount that must be learned to a reasonable quantity.”

18 Knowledge in the Head Required difficulty of remembering specific information creates a new layer of vulnerability.

19 The Structure of Memory
Short-term memory Long-term memory “It is the memory of just present. Information is retained automatically and retrieved without effort; but the amount is severely limited.” “It is the memory of past. It takes time for information to get to LTM and effort to get it out. Sleep plays an important role.”

20 Knowledge Retrieval Types
Memory for arbitrary things: there is no meaning and no relationship. Memory for meaningful things: meaningful relationships are formed. “Design implications are clear: provide meaningful structures: constraints, mapping and feedback. The most effective way of helping people remember is to make it unnecessary.” For designers: the easier it is to enter information to relevant equipment, the less chance of memory error.

21 Tradeoffs Knowledge in the World Knowledge in the Head
Information is available whenever perceivable Interpretation is learning, depends on skill Slowed by the need to find knowledge Ease of use at first is high Can be unpleasant because a lot of memory is required Search is required if material is not in the head Requires learning, easy if good conceptual model Efficient if learnt that it is automatic Ease of use at first is low No need for visibility: more pleasant

22 Discussion Questions Can you think of personal experiences where you lacked knowledge precision? Why do you think it happened? Education systems nowadays tend to be very scientific. Is it a good thing? Can anybody think of a solution to the password problem?


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