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Digital Media and Developing Bodies: the musculoskeletal system

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Presentation on theme: "Digital Media and Developing Bodies: the musculoskeletal system"— Presentation transcript:

1 Digital Media and Developing Bodies: the musculoskeletal system
Cordelia W. Carter MD Pediatric Sports Medicine Program Director Hassenfeld Children’s Hospital NYU-Langone Medical Center Digital Media and Developing Minds National Conference Cold Spring Harbor Laboratory October 17, 2018

2 Digital Media and Developing Bodies
Repetitive strain injury Neck and shoulder pain 50% youth report symptoms Hand and wrist pain 42% youth report symptoms DeQuervain’s tenosynovitis Other tendonitis, repetitive strain injury (e.g., EPL) Other musculoskeletal disorders Temporomandibular joint (TMJ) pain Carpal tunnel syndrome Back pain

3 Digital Media and Developing Bodies
“text neck” Cervical erector spinae Trapezius Shoulder protraction and elevation

4 Digital Media and Developing Bodies
“text neck” RULA Rapid Upper Limb Assessment 0 neck flexion 0 head/neck tilt Eyes straight ahead Arms at sides 91% > 10 degrees Majority degrees

5 Digital Media and Developing Bodies
“text thumb”

6 Digital Media and Developing Bodies
“text thumb” 56 Swedish youth 19-25 years 41 sx, 15 no sx Used electrogoniometer and EMG (electromyography) during texting Symptoms correlate with: Neck flexion No forearm support One-thumbed texting E Gustafsson, Ergonomic recommendations when texting on mobile phones.

7 Digital Media and Developing Bodies
Initial recommendations for prevention Support the forearms e.g., use an armrest, thighs, table Decreases trapezius activation Use both thumbs Do not sit with the head bent forward Do not text with high velocity Increases extensor muscle activity E Gustafsson, Ergonomic recommendations when texting on mobile phones.

8 Digital Media and Developing Bodies
Initial recommendations for prevention Avoid excessive total usage Avoid prolonged static postures Use opportunities to vary whole body, head/neck and upper extremity postures during use Avoid awkward postures during prolonged or repetitive use Position device at a height to balance head/neck and upper extremity stress holding device at eye level encourages neutral head/neck posture but increases upper extremity loading holding device at waist/lap level increases head/neck flexion but reduces upper extremity loading For longer durations of use, support device at a tilt angle (e.g. with the use of device accessories) to balance head/neck and upper extremity stress a higher tilt encourages neutral head/neck posture and is good for viewing only tasks a lower tilt allows lower wrist and finger stresses and is good for tasks requiring finger or thumb input Avoid high repetition of movements such as prolonged typing or swiping Avoid forceful exertions such as holding larger or heavy device in one hand for long durations Toh et al, The associations of mobile touch screen device use with musculoskeletal symptoms and exposures: A systematic review.

9 Digital Media and Developing Bodies
Opportunity costs Physical literacy Physical fitness

10 Digital Media and Developing Bodies
Traumatic injury Distracted walking and driving Clear increased incidence in injury Most affects youth (<30 years) Mechanism typically a fall Concussion Musculoskeletal injuries Fracture Bruises Lacerations

11 Digital Media and Developing Bodies
It’s not all bad – tools for physical fitness

12 Digital Media and Developing Bodies
unknowns Growth plates Reversibility

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