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Logical Agents Chapter 7 How do we reason about reasonable decisions

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1 Logical Agents Chapter 7 How do we reason about reasonable decisions
Fall 2009 Copyright, 1996 © Dale Carnegie & Associates, Inc.

2 A knowledge-based agent
Accepting new tasks in explicit goals Knowing about its world current state of the world, unseen properties from percepts, how the world evolves help deal with partially observable environments help understand “John threw the brick thru the window and broke it.” – natural language understanding Reasoning about its possible course of actions Achieving competency quickly by being told or learning new knowledge Adapting to changes by updating the relevant knowledge CS 471/598 by H. Liu

3 Knowledge Base A knowledge base (KB) is a set of representations (sentences) of facts about the world. TELL and ASK - two basic operations to add new knowledge to the KB to query what is known to the KB Infer - what should follow after the KB has been TELLed. CS 471/598 by H. Liu

4 A generic KB agent (Fig 7.1)
CS 471/598 by H. Liu

5 Three levels of A KB Agent
Knowledge level (the most abstract) Logical level (knowledge is of sentences) Implementation level Building a knowledge base A declarative approach - telling a KB agent what it needs to know A procedural approach – encoding desired behaviors directly as program code A learning approach - making it autonomous CS 471/598 by H. Liu

6 Specifying the environment
The Wumpus world (Fig 7.2) in PEAS Performance: for getting the gold, for being dead, -1 for each action taken, -10 for using up the arrow Goal: bring back gold as quickly as possible Environment: 4X4, start at (1,1) ... Actions: Turn, Grab, Shoot, Climb, Die Sensors: (Stench, Breeze, Glitter, Bump, Scream) It’s possible that the gold is in a pit or surrounded by pits -> try not to risk life, just go home empty-handed The variants of the Wumpus world – they can be very difficult Multiple agents Mobile wumpus Multiple wumpuses CS 471/598 by H. Liu

7 Wumpus World PEAS description
Performance measure gold +1000, death -1000 -1 per step, -10 for using the arrow Environment Squares adjacent to wumpus are smelly Squares adjacent to a pit are breezy Glitter iff gold is in the same square Shooting kills wumpus if you are facing it Shooting uses up the only arrow Grabbing picks up gold if in same square Releasing drops the gold in same square Sensors: Stench, Breeze, Glitter, Bump, Scream Actuators: Left turn, Right turn, Forward, Grab, Release, Shoot CS 471/598 by H. Liu

8 Acting & reasoning Let’s play the wumpus game!
The conclusion: “what a fun game!” Another conclusion: If the available information is correct, the conclusion is guaranteed to be correct. Figs 7.3 and 7.4 CS 471/598 by H. Liu

9 Logic The primary vehicle for representing knowledge
Simple Concise Precise Can be manipulated following rules It cannot represent uncertain knowledge well (so it’s where new research is about) We will learn Logic first and other techniques later CS 471/598 by H. Liu

10 Logics A logic consists of the following: Some examples of logics ...
A formal system for describing states of affairs, consisting of syntax (how to make sentences) and semantics (to relate sentences to states of affairs). A proof theory - a set of rules for deducing the entailments of a set of sentences. Some examples of logics ... CS 471/598 by H. Liu

11 Propositional Logic e.g., D means “the wumpus is dead”
In this logic, symbols represent whole propositions (facts) e.g., D means “the wumpus is dead” W1,1 Wumpus is in square (1,1) S1,1 there is stench in square (1,1). Propositional logic can be connected using Boolean connectives to generate sentences with more complex meanings, but does not specify how objects are represented. CS 471/598 by H. Liu

12 Other logics First order logic represents worlds using objects and predicates on objects with connectives and quantifiers. Temporal logic assumes that the world is ordered by a set of time points or intervals and includes mechanisms for reasoning about time. CS 471/598 by H. Liu

13 Other logics (2) Probability theory allows the specification of any degree of belief. Fuzzy logic allows degrees of belief in a sentence and degrees of truth. CS 471/598 by H. Liu

14 Propositional logic Syntax Semantics
A set of rules to construct sentences: and, or, imply, equivalent, not literals, atomic or complex sentences BNF grammar (Fig 7.7, P205) Semantics Specifies how to compute the truth value of any sentence Truth table for 5 logical connectives (Fig 7.8) CS 471/598 by H. Liu

15 Knowledge Representation
Syntax - the possible configurations that can constitute sentences Semantics - the meaning of the sentences x > y is a sentence about numbers; or x+y=4; A sentence can be true or false Defines the truth of each sentence w.r.t. each possible world What are possible worlds for x+y = 4 Entailment: one sentence logically follows another  |= , iff in every model in which  is true,  is also true `Sentences’ entails `sentence’ w.r.t. `aspects’ follows `aspect’ (Fig 7.6) Sentence is x+y=4; one model (a possible world) is x = 2 and y = 2 Sentence is true in some models and false in other models CS 471/598 by H. Liu

16 Reasoning KB entails sentence  if KB is true,  is true
Model checking (Fig 7.5) for two sentences/models Asking whether KB entails s given KB? 1 = “There is no pit in [1,2]” -> yes or no? 2 = “There is no pit in [2,2]” -> yes or no? P[1,2], P[2,2], and P[3,1], a total of 2^3 = 8 models, KB is in read, sentences (alpha1 and alpha2) CS 471/598 by H. Liu

17 An inference procedure
can generate new valid sentences or verify if a sentence is valid given KB is sound if it generates only entailed sentences A proof is the record of operation of a sound inference procedure An inference procedure is complete if it can find a proof for any sentence that is entailed. Sound reasoning is called logical inference or deduction. A reasoning system should be able to draw conclusions that follow from the premises, regardless of the world to which the sentences are intended to refer. CS 471/598 by H. Liu

18 Equivalence, validity, and satisfiability
Logical equivalence requires  |= and  |=  Validity: a sentence  is true in all models Valid sentences are tautologies (P v !P) “deduction theorem”: for any  and ,  |= iff the sentence ( ) is valid Satisfiability: a sentence  is satisfiable if it is true in some models E.g., A v B, P  |= iff the sentence ( ^ !) is unsatisfiable or !( ^ !) is valid . Connecting validity and satisfiability:  is valid iff ! is unstatisfiable; contrapositively,  is satisfiable iff ! is not valid. alpha /= beta iff in every model in which alpha is true, beta is also true ! (a =>b), !(!a v b), a ^ !b CS 471/598 by H. Liu

19 Inference Truth tables can be used not only to define the connectives, but also to test for validity: If a sentence is true in every row, it is valid. What is a truth table for “Premises imply Conclusion” A simple knowledge base for Wumpus A simple KB with five rules (P208) What if we write R2 as B1,1 => (P1,2 v P2,1) Think about the definition of => KB |= . Let’s check its validity (Fig 7.9) E.g., in Figure 7.9, there are three true models for the KB with 5 rules. A truth-table enumeration algorithm (Fig 7.10) There are only finitely many models to examine, but it is exponential in size of the input (n) Can we prove this? The proof – what’s the size of the truth table? CS 471/598 by H. Liu

20 Reasoning Patterns in Prop Logic
 |= iff the sentence ( ^ !) is unstatisfiable  are known axioms, thus true (T) Proof by refutation (or contradiction): assuming  is F, !  is T, we now need to prove !(^T) is valid, … Inference rules Modus Ponens, AND-elimination, Bicond-elimination All the logical equivalences in Fig 7.11 A proof is a sequence of applications of inference rules An example to conclude neither [1,2] nor [2,1] contains a pit Start with R2 Monotonicity (consistency): the set of entailed sentences can only increase as information is added to KB For  and , if KB |=  then KB^ |=  Propositional logic and first-order logic are monotonic The first bullet follows from the deduction theorem. CS 471/598 by H. Liu

21 Resolution – an inference rule
An example of resolution R11, R12 (new facts added), R13, R14 (derived from R11, and R12), R15 from R3 and R5, R16, R17 – P3,1 (there is a pit in [3,1]) (P213) Unit resolution: l1 v l2 …v lk, m = !li We have seen examples earlier Full resolution: l1 v l2 …v lk, m1 v…v mn where li = mj An example: (P1,1vP3,1, !P1,1v!P2,2)/P3,1v!P2,2 Soundness of resolution Considering literal li, If it’s true, mj is false, then … If it’s false, … CS 471/598 by H. Liu

22 Refutation completeness
Resolution can always be used to either confirm or refute a sentence Conjunctive normal form (CNF) A conjunction of disjunctions of literals A sentence in k-CNF has exactly k literals per clause (l1,1 v … v l1,k) ^…^ (ln,1 v …v ln,k) A simple conversion procedure (turn R2 to CNF, next slide or see P.215) CS 471/598 by H. Liu

23 Conversion to CNF B1,1  (P1,2  P2,1)
Eliminate , replacing α  β with (α  β)(β  α). (B1,1  (P1,2  P2,1))  ((P1,2  P2,1)  B1,1) 2. Eliminate , replacing α  β with α β. (B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1) 3. Move  inwards using de Morgan's rules and double-negation: (B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1) 4. Apply distributivity law ( over ) and flatten: (B1,1  P1,2  P2,1)  (P1,2  B1,1)  (P2,1  B1,1) CS 471/598 by H. Liu

24 A resolution algorithm (Fig 7.12)
An example (KB= R2^R4, to prove !P1,2, Fig. 7.13) Completeness of resolution Ground resolution theorem CS 471/598 by H. Liu

25 Horn cluases A Horn clause is a disjunction of literals of which at most one is positive An example: (!L1,1 v !Breeze V B1,1) An Horn sentence can be written in the form P1^P2^…^Pn=>Q, where Pi and Q are nonnegated atoms Deciding entailment with Horn clauses can be done in linear time in size of KB Inference with Horn clauses can be done thru forward and backward chaining Forward chaining is data driven Backward chaining works backwards from the query, goal-directed reasoning CS 471/598 by H. Liu

26 An Agent for Wumpus The knowledge base (an example on p208)
Bx,y  …, Sx,y … There is exactly one W: (1) there is at least one W, and (2) there is at most one W Finding pits and wumpus using logical inference Keeping track of location and orientation Translating knowledge into action A1,1^EastA^W2,1=>!Forward Problems with the propositional agent too many propositions to handle (“Don’t go forward if…”) hard to deal with change (time dependent propositions) (p225) has the details for the first bullet CS 471/598 by H. Liu

27 Summary Knowledge is important for intelligent agents
Sentences, knowledge base Propositional logic and other logics Inference: sound, complete; valid sentences Propositional logic is impractical for even very small worlds Therefore, we need to continue our AI class ... CS 471/598 by H. Liu


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