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Published byKerry Patrick Modified over 6 years ago
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Natural User Interaction with Perceptual Computing
Seth Gibson Dev Lead - Apps and Software Prototypes Perceptual Computing
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What Is Perceptual Computing?
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What Is Perceptual Computing?
Bringing Human Senses To The Computer
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What Is Perceptual Computing?
Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People
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What Is Perceptual Computing?
Bringing Human Senses To The Computer Interact w/ Tech Like We Interact w/ People Intel’s Natural User Interaction Platform
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The Perceptual Computing SDK
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The Perceptual Computing SDK
2D and 3D Positional Tracking
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The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection
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The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition
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The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition
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The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking
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The Perceptual Computing SDK
2D and 3D Positional Tracking Static Pose and Dynamic Gesture Detection Face Tracking and Recognition Voice and Speech Recognition Total Immersion Augmented Reality Object Tracking C,C++,C#,Java,processing,openFrameworks,Cinder,Unity,Havok,Bullet,etc…
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Perceptual Computing and Unity
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Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking
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Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition
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Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control
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Perceptual Computing and Unity – Features
Hand, Finger, and Head Tracking Gesture and Pose Recognition Voice Recognition / Command and Control Total Immersion AR Object Tracking
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Perceptual Computing Demos
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Perceptual Game Design
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Perceptual Game Design
Experience First!
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Perceptual Game Design
Experience First! Augment, Enhance, !Replace
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Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application
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Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009
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Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011
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Perceptual Game Design
Experience First! Augment, Enhance, !Replace Consider both in-game and out-of-game application Valve’s Approach To Playtesting, Ambinder 2009 How Valve Measures Physiology to Enhance Gaming Experience, Ambinder 2011 Perceptually Enabled Design and Development, Cooksey 2013
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seth.gibson@intel.com Questions, Comments, Diatribes?
Questions, Comments, Diatribes?
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