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Motivation: Concise System Behavior Communication plus Code Generation

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Presentation on theme: "Motivation: Concise System Behavior Communication plus Code Generation"— Presentation transcript:

1 Motivation: Concise System Behavior Communication plus Code Generation

2 Today’s Focus: Information Model

3 First SE Deliverable: Pictures or Labeled Line Drawings of your Externally Visible Objects

4 First SE Deliverable: Labeled Line Drawings or Pictures of your Externally Visible Objects
Picture or Labeled Line Drawing

5 Second SE Deliverable: List of Use Case Scenarios

6 Second SE Deliverable: 2 Use Cases - the road most often traveled and one rainy day

7 Meet the Models

8 Vending Machine State and Process Model

9 Vending Machine Object Communication Model

10 Introducing the Information Model
Relationships, Objects, and Attributes

11 Vending Machine Information Model (1st cut)

12 Information Model (2nd pass)

13 Information Model Consists of: Objects Attributes Relationships
One-to-one One-to-many Many-to-many Unconditional Conditional

14 Object Definition Set of real-world things with common characteristics
All instances of an object behave the same

15 Identifying Objects Tangible things that make up the problem
Roles played by people or organizations Incidents, e.g. accidents, system crashes, service calls Interactions with a transaction or contract quality, e.g. purchase related to buyer, seller, and thing purchased Table Specifications, e.g. definition of a things attributes

16 Identifying Objects Object identification is:
an art refined by experience an iterative process

17 Keys To the IM Imagine you’re a specific instance of an object
when evaluating relationships; e.g. one-to-one, one-to-many, etc. Answer questions about relationships from the mindset of an object instance Understand that relationships represent information exchange agreements between objects Don’t create an object unless you’re absolutely convinced you’ve got to have it Objects are work - more often than not, a lot of work

18 Today’s Focus: Information Model

19 The Eureka Story

20 Senior Design Software Engineering Deliverables
Demonstrate Evidence of Software Engineering through: Use Cases Models

21 Senior Design Software Engineering Deliverables
Product Drawings (showing externally visible objects) List of Use Cases Two Use Cases (often traveled sunny and rainy day) Information Model (externally visible objects) One State Model (behavior of your most interesting object) One Process Model (describing activity in every state) Object Communication Model Revised Information Model (externally visible plus internal objects)

22 Vending Machine Use Case Scenarios

23 Correct Change Vending Machine Use Case

24 Introducing the Use Case
Describes User Interaction with your system in terms of externally visible objects

25 Externally Visible Vending Machine Objects

26 Correct Change Vending Machine Use Case

27 Senior Design Software Engineering Focus
Object-Oriented Analysis

28 Object-Oriented Analysis
A different way to see, discover, and describe the same old problems Describe the solution in terms of the problem OOA Models represent a higher layer of abstraction When used in product development, the goal is to maintain the models, not the code Object-oriented Development produces the code Object-oriented Analysis describes the problem using coupled graphical equations: information, state, and process models

29 Models Are Coupled Graphical Equations
If you change one model, you change them all The Information Model is coupled to its State and Process Models PM is coupled to IM and SM SM is coupled to IM and PM OCM is derived from IM, SM, and PM

30 Object-Oriented Systems Analysis
What is Object-Oriented Analysis? Behavior specification using models Models reflect the things in the problem (objects) Behavior simulation by walking through (or executing) the models

31 FYI: Object-Oriented Development
What is Object-Oriented Development? Performance specification Template creation Code generation

32 Senior Design Focus On the Models
Behavior specification (required): Types of models: IM, SM, PM, plus OCM Behavior simulation (model walk-through is required): (Compiling and executing models is not required)

33 Behavior Specification
Behavior specification using three types of models: Information State Process (An Object Communication Model results from Information, State, and Process models)

34 Backup Story: A Tale of More Models

35 Information Model

36 State And Process Model - Room

37 State and Process Model - Person

38 Object Communication Model
OOA Signaling Diagram

39 Object Communication Model - OCM

40 Where Most People Find Themselves On The OOA Learning Curve
The Bottom Of The Paraboloid


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