Download presentation
Presentation is loading. Please wait.
1
COMPUTER SUPPORTED LEARNING
Distance vs. Face-to-face Synchronous vs. asynchronous Individual vs. Collaborative
2
Distance Learning Development of methods & tools for supporting
Distance synchronous learning Distance asynchronous learning
3
Synchronous Remote Lecturing
Known factors: Voice more important than image Interaction between both sides Complementary learning material Cultural background Chile
4
New factors we discovered
Teacher and students should look at the same material Teacher controls the display of material Manipulating, creating, editing new material Prefer moving teacher instead of sitting Previous or post class relationship, activities Especially interesting for teaching network programming
5
Asynchronous Distance Learning
Lesson planning in Asynchronous Distance Learning means: Selecting and sequencing of the learning material having a “normal” student in mind Adapting the material and the sequence to the student who is actually using the learning material Adaptability of the learning material
6
Our proposal to lesson planning for asynchronous distance learning
Intelligent use and reuse of learning material by: Using a combination of components approach with semantic networks Serving learners with different learning material according to different: Learning strategies (inductive, deductive, ..) situation (individual, collaborative) Learning device (PC, PDA, etc...) Link quality (video, photo, text, ...)
7
A Strategy for Adaptable Lesson
Planning in ADL Define an ontology for learning activities that students may be involved during the distance course. This ontology should take in account collaboration Define a software environment (tools, programs) for the teacher and the students to support each one of these types of activities activity Ontology of learning activities Activity type 1 Activity type 2 Activity type 3 Activity type 4 Tool 1 Tool 2 Tool 3 Tool 4 Tool 5 Software tools set (parameter of the system)
8
Steps For Planning a Certain Lecture
Selecting and sequencing learning activities, in order to accomplish a learning goal The type of activities is chosen from the ontology For each activity, the lesson unit’s author should provide the material for the teacher and the students Activity of type 2 Material Tool 2 Tool 3 Activity of type 1 Material Tool 1 Tool 2 Activity of type 4 Material Tool 3 Tool 4 Tool 5
9
Learning goals description language
Symbols Means The activities associated to reach the goal 1.1 (the most right node) should be finished, before the first activity associated with the goal 1.2 is started. The son nodes in this relationship can be objectives or activities. There are not beginning and finishing restrictions among the activities associated with goals 1.1 and 1.2. The same as the relationship before presented; the son nodes can be objectives or activities.
10
Define Learning Goals Hierarchically
An example for a software engineering course
11
Associate with Activities
Define duration of every activity
12
The system builds the syllabus
According to the duration of each activity, their dependencies, and the starting date of the course, the system automatically builds an activity plan for the whole lesson It provides a visual tool for re-defining duration and dependencies in order to fit it into the duration of the course The system releases the material according to this schedule
13
Intelligent download of learning material
Parallel downloading of the material, in case of mirrors (servers or other students) Intelligent tradeoff for selecting the file to be downloaded under QoS criteria Based on user’s profile and history (more on this at the end, if there is enough time)
14
The COLDEX Learning Network Architecture
Communities of learners Servers are networked Served by a “dedicated” Server
15
Distributed Collaborative Experiments
Based on “Authentic activities” learning theory Children learn by imitating work of real scientist Challenge-based learning The system should help them to overcome the difficulties, like computing complicated equations, for which they do not have the required knowledge allow them to work collaboratively receive the help of the experts
16
Monitoring earthquakes
6 schools have a seismograph They can share their data with others They also can have data from other “professional” seismographs
17
Propagation of the wave
18
Calculating the Epicenter
19
The tool (part of it)
20
The remote operated telescope
Goto 45 CM Cassegrain CAMERA SBIG ST-8 CATS Server CCD Client Cats Server Web Cliente browser 1 2 3
21
Our Proposal for Synchronous Face-to-face The Computer-integrated Classroom
22
Motivation: The Electronic Classroom
Lecturing Java networking Pcs for students Electronic board 2 Projections Lan+internet Standard software
23
Functionalities Teacher’s screen on all students’ PC
A student’s screen on all PCs A student’s screen projected on the wall A student’s pc on the board
24
Problems we found Distribution of documents inside the classroom
Sharing the content of the document (not only the view) efficiently Storing back modified or new documents on the server Keeping track of document versioning Keeping track of the use of the documents
25
CiC Scenario The CiC idea and aims:
creation of a set of tools to support face-to-face teaching environments automation of data workflow processes based on an ontology of actions for educational activities in (an outside) the classroom monitoring and supporting community actions
26
System Architecture Remote interface used anywhere
Server interface and archive used on separate workstation / hardware for storing and handling data logging session and user info Teacher Interface used on electronic board for handling actions controlling session Remote interface used anywhere for transfering and editing documents from the archive Student interface used on student workstations for editing and sharing documents
27
Classroom Workflow Session Control (Teacher)
Start session Join session Document Archive / Manager (Server) Join session Join session File Handling (Students)
28
Classroom Workflow Session Control (Teacher)
retrieve / send documents retrieve / send / couple documents Document Archive / Manager (Server) retrieve / send / couple documents retrieve / send / couple documents File Handling (Students)
29
Functionalities Distributing / collecting assignments
Distributing / collecting homework Sharing selected documents with selected users Coupling active document with all / selected Discussing with logged users Remote access to / mirroring document structure Keeping track of users‘ actions during session Creating and editing documents (FreeStyler / XML) Searching documents
30
The Teacher’s Tool The teacher’s tool while distributing a workseet
31
Using e-boards in the CiC
Advantages Showing MM learning material The eye contact with the audience is maintained during presentation Gestures can be used to bring attention to important parts Disadvantages Static presentation (lack of flexibility) Changes of context, typing, searching for files interrupt the normal flow of the class
32
Proposal 1: FreeStyler Java
33
Proposal 1: Description and Scope
The system avoids the Context Changes. Integrates explanations and examples. Integrates different tasks under one framework. Integrates Presentation and Edition at the same time. Creation, modification and reuse of material.
34
Prop. Customizable Interfaces
public class Calc { static main(String …
35
Proposal 3: Gesture Based Hand Writing Instructions
Hierarchical Structuring of the learning material (automatically) Based only on Gestures
36
Conclusions and Solutions
Standard software is not developed for this situation New interfaces are needed Integration of activities in a single window (compiling, editing, running, explaining) Interaction based on gestures and direct manipulation Flexibility to change, create new, save , load learning material
37
Supporting Lesson Planning and Presentation
Why lesson planning ? Avoid excessive work: searching files and programs, typing long commands, managing windows on the e-board screen, etc. Especially disturbing when using different kind of material in one session Interference with idea the teacher is trying to present The focus of attention & students disorientation problem Information overload
38
Requirements to Lesson Planning
The right material (programs, tools, files with learning material) should be retrievable by direct manipulation at the right time Context changes must be fast to do Plan should be flexible enough to adapt to students‘ needs and characteristics and to the teacher’s style of teaching Support group activities: planning the distribution of additional material, exercises, discussion, receiving material from the students, etc..
39
The COSOFT Environment
An earlier version included a framework for planning and flexible “presenting” (playing) a learning unit Based on a semantic graph (like the others) Graph structure key for achieve flexibility First lesson planner based on Dolphin
40
Semantic graph for lesson
Didactic Networks(1) Semantic graph for lesson node = represents a learning activity,has reference to learning material + metadata Nodes Metadata = author, cration date, keywords, version ... & activity type etc... Edges Metadat = author, nodes that it relates, comments etc... edge = rethorical relation between nodes + metadata
41
Didactic Networks(2) The rethorical nature of the edges semantic enables to introduce the notion of didactic strategy in the lesson graph. Strategy can be changed or adapted during the lecture Introduction to the rethoric type of the edges Notion of didactic strategy
42
Reuse and Collaboration Support
Authoring Packing & labelling parts of the lesson with metadata (from a node to the entire unit) to facilitate reuse by cut-and-paste. Graph structure also facilitates this process Co-authoring in sych/asynch modes public & private content Versioning support Anotation Awareness (who made what) Lecture same lessoon graph can be used in different situations Dynamical adaptation for face-to-face teaching learning situation Reacting to students’ quetions, doubts, etc. Framework allows seamless sharing, distribution, collection of material new material can be added to the lesson graph as public or private
43
Lesson Mapper Navigating through the lesson map
Navigation through the lesson map Click on the first node = opening of the referenced presentation on another screen
44
Lesson graph vizualization
Lesson Mapper (2) Lesson graph vizualization Lesson map visualization Didactic strategy selection Animation = first info visualisation , notion of legend Then didactic strategy selection : definition of edges weight + new map apparency
45
Conclusions Which is the best way to support Teaching/Learning with computers technology ? The one that fits better to solve the particular teaching/learning situation Maybe a combination of all ?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.