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Published byJeremy Peters Modified over 6 years ago
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Using Design Thinking Methodology to solve “Design Challenges” in the classroom
*The content of this presentation comes from the Innova Squad at Ericsson Silicon Valley. I have modified the content for classroom usage.
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What is Design Thinking Methodology?
A system for innovation and problem-solving that is structured, analytical, and collaborative. Design Thinking in progress at Ericsson.
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The Innovation Cycle Why use Design Thinking? Creative Collaborative
Structured 21st Century Skill Growing demand from big companies It will make our lessons interactive and FUN!!! INSPIRATION: understanding the problem from other people’s points of view (Empathy). IDEATION: Making sense out of complex/ambiguous/foggy data (Pattern Recognition). ACTION: Just put something out here quickly and learn from it (Embrace Failure).
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Think about the process this way:
INSPIRATION: Understanding the problem from other people’s points of view (Empathy). IDEATION: Making sense out of complex/ambiguous/foggy data (Pattern Recognition). ACTION: Just put something out there quickly and learn from it (Embrace & Build from Failure).
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PROCESS OF INNOVATION
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There are 3 steps in the Inspiration Phase: 1) Interview 2) Storytell 3) Synthesize
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The goal is to observe and empathize!
Interview The best way to reveal issues and opportunities is to go out into the world and see how people behave in their environment. The goal is to observe and empathize!
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Interviewing = seeking understanding, not answers.
3 Helpful interview techniques: Get to know the person. Zero in on the main question. Ask about specific events. (“Can you tell me about a time when…?”)
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After the interviews… STORYTELL!
As a group, present key ideas, thoughts, quotes, and issues that were discovered during the interviews. Post these up on a board using Post-Its. Clearly title the board with info. that identifies the interviewee so that you know those are his/her ideas.
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Use Post-its to capture what you hear
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Synthesize Once your group has all of the information from the different interviews up on boards, synthesize the information by clustering ideas into bigger themes/categories.
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Create “How Might We” (HMW) statements
Using the categories created through the synthesis process, create “How Might We” (HMW) statements that further frame the themes or issues that have been raised.
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Brainstorm
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Why Brainstorm? Generates ideas quickly Get you unstuck
Insights from broader group Build enthusiasm
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Brainstorming
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BRAINSTORM! Take your top HMW’s and brainstorm all possible solutions!
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Prototype and Experiment
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Prototype and Experiment
In the ACTION phase, rapidly prototype your ideas and test them out!
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Rapid Prototyping Prototypes allow you to quickly identify what may need to be refined.
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